If you’re animating a personality frame-by-frame, hand-drawing every body, it seems like the one restrict is your creativeness. Then you definately keep in mind the schedule and the finances.
Animating is a manufacturing paradox as a result of, artistically, the world is your oyster – however getting the pearl out of that oyster takes ages. And also you may discover that it requires a bigger finances or an extended schedule than is feasible on each challenge.
So, what are you able to do? One answer has been to restrict the character’s motion, animating solely sure physique elements whereas others stay static. This is called restricted animation. You may see this strategy getting used extensively in cel-animated collection like Scooby-Doo, The place Are You?
We now have another choice. As an alternative of limiting the character’s motion, we will preserve its fluidity by switching to rigged puppet animation. Rigged animation is an extension of cutout animation. Your character is designed as separate physique elements and joined collectively as seamlessly as potential. As a result of the puppet is made up of the unique designs, there isn’t a want to fret about staying on mannequin. And if the character’s actions could be achieved inside the vary of motion of the rig, then a formidable amount of polished and fluid animation could be produced in a comparatively quick time.
This effectivity is compounded when utilizing your animation software program’s capacity to hyperlink the physique elements with parenting and whenever you animate them utilizing procedural inbetweening. Though you might be certain to the restrictions of your rig, nevertheless advanced it could be and nevertheless intensive your library of design belongings is.
Since software program like Adobe Animate accommodates each frame-by-frame and rigged methods, in these conditions, I’ve used a hybrid strategy. Mixing two strategies makes it potential to cherry-pick the perks, combining unruly freedom and a inflexible effectivity. However how do you seamlessly combine these methods?
These are a few of the approaches that I’ve used to mix them in the identical piece of animation.
1. Design primarily based on circles.
In a rigged puppet, the character’s physique elements rotate round a set level. To play to the energy of this round movement, the joints of your rigged cutout puppet could be designed as circles. Embracing round elbows and knees as an aesthetic selection will assist your rig work elegantly. This circle-based design can be utilized equally nicely because the mannequin sheet for any frame-by-frame animation.
2. Simplify your design.
It’s essential to streamline your rig’s design as when you needed to hand-draw every body of the animation. There’s a temptation with rigged animation to create overly detailed and rendered designs just because you possibly can. The information that you simply solely want to attract every asset as soon as can lead you to overdo it. Over-the-top particulars will catch the viewers’s eye, and they’ll discover that they don’t seem to be totally animated inside the physique half. Extraneous element additionally implies that, by necessity, the character won’t stay constant within the sections of bespoke frame-by-frame animation. If you change over to drawn animation, the standard of the drawing mustn’t have to drop or be compelled off-model. Fortunately, when you do simplify your design, it’s going to have the knock-on impact of constructing it look extra iconic.
3. Use the rigged pose as a key drawing.
If you find yourself transitioning between methods, there will probably be a body that hyperlinks the sequences. Making this be a part of seamless includes getting this ‘seam’ proper. So, ought to or not it’s a drawing or the puppet? Because the puppet is inflexible and the drawing is versatile, the linking body ought to all the time be the puppet. You may play to the energy of hand-drawn animation and easily animate into the inflexible rig. This can keep away from a glitching pop within the animation. To assist this, you need to use the turnaround of your rigged puppets as your conventional mannequin sheet. Then you possibly can historically animate out and in of poses which can be potential for the rig, going off-piste on the best way.
4. Body-by-frame is nice for the intuitive and the unattainable.
The liberty of conventional animation can also be its curse. Hand-drawn animation is inherently unstable, and an animator should actively attempt to keep on mannequin whereas utilizing this method. Nonetheless, this instability is ideal for deliberately unstable sequences involving wild animation tips like smears and morphing. These quirky and exaggerated methods play to the strengths of the liberty of hand-drawn animation. And utilizing the rig to do the heavy lifting on different sections frees you as much as hand-animate the actually enjoyable bits.
5. Use the rig for the minute and the refined.
When doing refined actions and transferring holds, frame-by-frame animation could be pushed over its limits, and the road can are likely to boil. It’s because its restrictions are the bounds of human accuracy. Procedural inbetweens do not need this downside. When you want your viewers to see minuscule actions and the subtlest of adjustments, then give the inbetweening to animation software program.
6. Put every little thing on 2s.
The best manner for these two methods to look constant is to present them the identical body charge. Animation on 2s is frequent for conventional animation, as animating every little thing on 1s doubles the already daunting workload. Nonetheless, pc inbetweening is mechanically on 1s, and so it’s usually there.
Animation with a combined body charge is jarringly inconsistent for an viewers, so which manner ought to we go? 1s or 2s? It’s a lot simpler to take away inbetweens than to create new hand-drawn ones, so I’d counsel going via your tweened animation and placing it on 2s.
You’ll additionally discover that animation on 2s has a visible texture that’s pleasingly conventional, even when it originated from a rig.
7. Use each methods concurrently.
Since your rigged puppet contains separate physique elements, why not nest your frame-by-frame animation inside these physique elements? You may then sync this along with your animation’s most important timeline. A nested frame-by-frame animation inside a physique half could be moved identical to the remainder of the puppet. Then you definately’ll then have the 2 methods working concurrently. This works nicely for extra expressive options, like facial animations and fingers. However why cease there? Legs and arms could be animated for poses with foreshortening, or the torso could be animated for costume adjustments. With hybrid approaches like this, there are limitless combos you possibly can strive.
I hope the following pointers spark your individual concepts for hybrid 2D animation.
We requested Chris to supply a glossary of phrases with this text. |