MultiScatter permits rendering engines to generate big quantity of objects in array.
The help for 64-bit techniques permits MultiScatter to create and submit for render, for instance, forest or perhaps a metropolis in a blink of an eye fixed.
Fast render time technology of objects with optimized RAM administration makes means of scene creation very environment friendly.
FEATURES
Functionality of making big quantity of objects in array (tons of of 1000’s and thousands and thousands)
Fast rendertime technology of objects with optimized RAM administration
Random transformations (scale, rotation) of objects in array
Distribution of objects primarily based on bitmaps or procedural maps
Scaling of objects primarily based on bitmaps or procedural maps
Realtime viewport preview of objects placement
Various kinds of viewport preview of objects
Particular procedural map the MultiScatterTexture
64-bit help