Thursday, December 7, 2023
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New: Autodesk Media & Leisure 2024


Autodesk has up to date its Media & Leisure portfolio to model 2024, together with 3ds Max, Maya, Arnold, Mudbox, and MotionBuilder. This replace brings new capabilities, pace, and adaptability to their animation, visible results, and manufacturing administration instruments.  Mudbox now runs on each Intel and Apple Silicon architectures, and MotionBuilder received a bunch of bug fixes and some new instruments. Take a look at the highlights of the updates beneath, and skim on for all the small print.

Autodesk Media and Entertainment CollectionAutodesk Media and Leisure Assortment

Finish-to-end inventive instruments for leisure creation

The Media & Leisure Assortment lets animators, modelers, and visible results artists entry the instruments they should create compelling results, plausible 3D characters, and large digital worlds. Transfer belongings rapidly between inventive instruments with one-click workflows. Consists of Maya, 3ds Max, Motionbuilder, and Mudbox. As well as get Character Generator, Recap 360 Professional, Rendering in A360, and Cloud Storage.

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What’s new in 3ds Max 2024

3ds Max brings new capabilities and enhancements to modeling, animation, and rendering instruments so you’ll be able to deal with being inventive. The brand new Boolean modifier affords a contemporary and intuitive technique to produce clear geometry whereas updates to Array allow you to create stunning nature-like scenes procedurally. You too can confidently depend on Coloration Administration to see colours persistently throughout the pipeline – from Viewport to the ultimate render. 3ds Max continues so as to add animation enhancements that can assist you carry characters to life.

Autodesk 3ds MaxAutodesk 3ds Max

Create huge worlds and high-quality designs

3ds Max® skilled 3D modeling, rendering, and animation software program allows you to create expansive worlds and premium designs.

• Breathe life into environments and landscapes with sturdy modeling instruments.
• Create finely detailed designs and props with intuitive texturing and shading instruments.
• Iterate and produce professional-grade renders with full creative management.

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What’s new in Maya 2024

Produce content material quicker and lift the bar of high-quality visuals with new capabilities in Maya. This launch brings help for LookDevX, an agnostic materials editor that means that you can share supplies seamlessly throughout the pipeline and features a new, fashionable, node-based surroundings for authoring materials graphs like USD, MaterialX, and Arnold. Maya additionally affords you extra creative management with updates to modeling instruments like Retopologize and the Boolean toolset, whereas animation and rigging updates maintain you within the inventive zone.

Autodesk MayaAutodesk Maya

Create expansive worlds, advanced characters, and dazzling results

Convey your creativeness to life with Autodesk Maya® and create wonderful 3D worlds, advanced characters, and beautiful results. From Home windows to macOS or Linux – the chances are infinite! Be a part of different professionals in making fascinating visuals – unleash your inside director right now with Maya’s highly effective animation software program.

• Convey plausible characters to life with participating animation instruments
• Form 3D objects and scenes with intuitive modeling instruments.
• Create sensible results—from explosions to fabric simulation.

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What’s new in Arnold 2024

Arnold is concentrated on serving to you ship the highest-quality manufacturing values and enhance pipeline flexibility and scalability. This replace brings you native help for Apple Silicon in Arnold for Maya and an improved workflow for texture information. Enhancements to paint administration workflows in 3ds Max, higher USD and MaterialX help, in addition to optimization and bug fixes, empower you to create colourful, life-like renders that leap off the display screen.

Autodesk Arnold RenderAutodesk Arnold Render

International illumination rendering software program

Get the beautiful, dependable visuals you want with Arnold software program. This superior renderer is powered by Monte Carlo ray tracing to carry your initiatives to life in vivid element!

It’s constructed to face as much as the calls for of VFX and animation manufacturing. Arnold enables you to deal with being inventive, quite than spending hours going by way of settings.

• Navigate by way of the software program with easy and intuitive controls.
• Produce professional-grade renders with full creative management.
• Get quick outcomes with interactive rendering.

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2024 Replace – Extra Particulars

3ds Max 2024

What’s New in 3ds Max 2024 – Drop jaws, not high quality with sturdy instruments

3ds Max brings new capabilities and enhancements to modeling, animation, and rendering instruments so you’ll be able to deal with being inventive. The brand new Boolean modifier affords a contemporary and intuitive technique to produce clear geometry whereas updates to Array allow you to create stunning nature-like scenes procedurally. You too can confidently depend on Coloration Administration to see colours persistently throughout the pipeline – from Viewport to the ultimate render. 3ds Max continues so as to add animation enhancements that can assist you carry characters to life.

Construct advanced designs with sturdy modeling instruments

Boolean Modifier
Produce clear geometry with a contemporary and intuitive Boolean modeling workflow in 3ds Max. The brand new Boolean modifier throughout the trusted modifier stack allows you to edit and manipulate mesh output with ease and pace. This features a new Boolean operand referred to as Cut up in addition to Mesh and VDB-based Boolean operations.

Array Modifier
Create stunning and sophisticated designs procedurally with new options and updates to the Array modifier.

  • Generate spiral-based distribution patterns with the brand new Array modifier distribution kind referred to as Phyllotaxis which works from the middle out and generates pure designs.
  • Assign Materials IDs to mesh information on a per-face and per-element foundation utilizing new strategies like random, ordered, first, center, and final. Further controls for N instances and Phases are additionally included.
  • A brand new “progressive” choice in Array’s Remodel controls for Radial, Spline, and Phyllotaxis distribution varieties enables you to alter rework information so you’ll be able to progressively change from first to final mesh distribution.

Retopology Instruments 1.3
Use the newest model of Autodesk ReForm with the Retopology modifier in 3ds Max.

Editable Poly & Edit Poly Modifier

  • Editable Poly and Edit Poly carry enhancements to the re-triangulation of polygonal face information like Face splitting by insertion of edges, Slice, Reduce, Bridging, Vertex extrusion, and Edge extrusion.
  • Much like the capabilities discovered inside Editable Poly, Edit Poly now contains the identical computerized re-triangulating of polygon faces when a vertex, edge, or face part has been adjusted to trigger edges and hidden faces to cross.
  • When performing a Cap choice on an Editable Poly or an Edit Poly modifier, the faces which can be generated at the moment are additionally utilized to the identical smoothing group so you’ll be able to create stunning outcomes.

Symmetry Modifier
When a brand new Symmetry modifier is utilized, it would now function on the X-axis by default permitting you to higher match the operation to the way you create your artwork content material.

Editable Mesh and Edit Mesh Modifier
Enhancements to AutoSmooth allow you to realize higher outcomes when performing the operation on an Editable Mesh or Edit Mesh modified object.

Spline Vertex Welding
Enhancements to weld operations of Spline objects allow you to generate advanced belongings with accuracy. Use the Spline vertex weld operation to bond a vacation spot vertex to your goal vertex with higher precision and obtain predictable outcomes when performing a Spline Extrude operation on Knot elements and edge elements.

Sooner STL Import
STL, a file format generally used for 3D printing, can comprise tens of millions of triangles of information. Now you can load STL information quicker with improved efficiency to the File Import. The STL Import dialog UI additionally brings enhancements for higher effectivity.

STL Test Modifier Processing
Important efficiency enhancements to the STL Test modifier can help you carry out operations on dense polygonal meshes and objects with higher pace.

Materials Modifier
Making use of the Materials modifier to a Spline object that’s renderable by way of settings of the Spline or the Renderable Spline modifier will protect it as a Spline object kind. The Materials Modifier may also now retain express normals when utilized to a Mesh-based object.

Produce high-quality visuals with interactive rendering instruments

Coloration Administration
Efficient colour administration instruments constructed across the Academy Coloration Encoding System (ACES) and OpenColourIO (OCIO) are a should for right now’s fashionable pipeline for Movie and TV manufacturing. You now have full management over colours with Coloration Administration in 3ds Max. From enter to output, the viewport to ultimate render – colours might be predictable and constant, providing you with the arrogance that colours will match and slot in with the colours in the remainder of your pipeline.

Compound Notes
Managing advanced shader graphs may be troublesome as a consequence of a lot of nodes and connections that may be employed. With Slate Materials Editor (SME) Compounds, you’ll be able to gather any variety of graph nodes right into a single compound illustration within the Materials Editor, enabling a technique to reuse a set of nodes in different shaders and simplifying the illustration of this information.

Materials Switcher
The Materials Switcher is a brand new node within the Materials Editor that allows a easy management technique so that you can handle the show of a number of materials variants that may be utilized to things and USD information in your 3ds Max scene. It’ll can help you arrange and retailer hundreds of supplies in a single handy Switcher materials. Additionally, you will have the ability to swap the assigned shader of your objects simply and rapidly. These adjustments might be up to date within the viewport and your render.

Slate Materials Editor
The Slate Materials window has been improved utilizing QT, cross-platform software program for creating graphical person interfaces. The window can now be docked anyplace contained in the 3ds Max UI, letting you optimize and customise the interface the way in which you want. Further updates have been added resembling a brand new SME Component underneath the Colours preferences that offer you whole management over how the completely different maps and supplies seem within the SME. An choice to attract the connecting wires behind nodes has been launched, serving to you retain your shader graph cleaner and extra readable.

MaxtoA
MaxtoA and Arnold now help Coloration Administration workflows should you select OCIO mode within 3ds Max.

Arnold now permits the automated technology of optimized TX textures from supply textures as a part of the rendering course of. Utilizing optimized textures is crucial for rendering pace and reminiscence utilization and having the TX conversion as a part of the core rendering will assist customers with out a devoted TX workflow to realize quicker renders.

  • Arnold and the Arnold Render View have been up to date to work with Coloration Administration in 3ds Max 2024.
  • MaxToA now passes all colour info from 3ds Max to Arnold for rendering by handing over your entire OCIO configuration for rendering.

Seamless workflows with USD 0.4.0

USD Export SDK
Plugin builders can now wrap USD Export extensions right into a context that consolidates all the mandatory settings for the plugin to correctly run. You’ll be able to select which plugins are getting used at export time. This helps you higher management how the plugin works when exporting information and reduces the checkboxes to examine when exporting USD with particular plugins.

USDSkel Assist
The USD Exporter now helps exporting Pores and skin modifiers into USDSkel. There are most well-liked when re-using skeletal animations throughout many characters, scenes, and initiatives. USDSkel creates a lot smaller USD information than vertex animations.

Convey characters to life with enhanced animation capabilities

Remodel Listing Controller
The Remodel Listing permits for a number of Remodel controllers to be added to an object as layers of blended animation information. A brand new technique allows you to simply refine and iterate upon your work by way of distinctive animation information for every layer and controls how and when the layer of information can mix collectively.

  • Combine Transforms: Beforehand, solely nodes might have a rework controller. With the Remodel Listing, now you can mix node transforms straight with out extra scripting or complexity.
  • Isolate Isolation: Now you can select to iterate on choices and edit listing entries in isolation for higher management.

Updates to Movement Paths
Movement Paths now help a bigger set of place controllers enabling animators to have a wider vary of help to control animation information straight of their viewport.

Artist-friendly updates

Mesh & MNMesh Modifications
Expertise improved stability and efficiency good points with an up to date. The inner construction of Mesh and Poly information has been up to date to supply improved stability and efficiency good points.

Search within the Modifier Listing
Navigate, discover, and apply your required modifier with a brand new search functionality within the Modifier Listing. Now you can kind within the modifier you need to apply to filter a search to these outcomes.

MAXscript Enhancements
Based mostly on group requests, enhancements to MAXScript embody an choice to not present scripts on error, the flexibility to allow/disable change handlers by way of code, the flexibility to set a spinner management scale at runtime, and different small adjustments.

Substance and ATF
Substance comes put in with the newest model of 3ds Max. NX import now helps NX 2206.

Revit/Inventor Importer
The RCE and Inventor Server installers have been faraway from the preliminary obtain bringing a quicker set up expertise. They’ll stay downloaded out of your account portal or included in deployments. They may also set up if you try and import this sort of information into 3ds Max when wanted.

Maya 2024

Produce content material quicker and lift the bar of high-quality visuals with new capabilities in Maya. This launch brings help for LookDevX, an agnostic materials editor that means that you can share supplies seamlessly throughout the pipeline and features a new, fashionable, node-based surroundings for authoring materials graphs like USD, MaterialX, and Arnold. Maya additionally affords you extra creative management with updates to modeling instruments like Retopologize and the Boolean toolset, whereas animation and rigging updates maintain you within the inventive zone.

Create photoreal scenes with highly effective look improvement instruments

LookDevX
LookDevX is an agnostic materials editor that allows standardized, moveable materials workflows. It means that you can share supplies freely and precisely all through a pipeline and features a new, fashionable, node-based surroundings for authoring a wide range of supplies like USDShade, MaterialX, and Arnold.

LookdevX Graph
The LookDevX graph is an agnostic materials graphing surroundings that presently helps materials enhancing and authoring of USDshade graphs. Options like compounds, multi-level computerized node zoom, duplicating graphs, devoted property editor, color-managed colour pots and colour picker, direct materials project, and authoring UI are simply a number of the accessible toolsets that can you deal with advanced USD workflows.

USD Direct Materials Project
The Outliner and LookDevX now help the project and elimination of USD supplies to a number of chosen Prims within the USD stage. You’ll be able to create new supplies underneath the “mtl” scope listing and management naming utilizing surroundings variables. Materials Subsets are practical and uncovered within the USD Stage, however don’t presently help direct materials project. Moreover, you’ll be able to add supplies to any chosen materials scope and transfer supplies between scopes.

Attribute editor USD Materials Assist
The Attribute Editor can precisely compose USD supplies with regard to UI teams and attribute names. A devoted Materials tab means that you can simply discover and handle supplies and shader properties. Customized-authored supplies and their UI teams are synced and are precisely represented between the LookDevX Property Editor and Attribute Editor.

Outliner USD Materials Workflows
The Outliner has been enhanced to allow a complete materials workflow for artists. When performing the direct materials project, supplies are created underneath a standardized or user-desired materials scope identify and are listed with regard to their compound group. You’ll be able to transfer supplies between scopes, add supplies straight underneath your required scope, and rename or delete chosen supplies. Multi chosen actions are additionally supported for materials project and for graphing supplies from the Outliner to LookDevX.

Loading USD Materials Graphs into LookdevX
You’ll be able to simply ship USD supplies from the Viewport and Outliner to LookDevX for any extra changes. Multi-select actions for graphing supplies are enabled from the Outliner. You too can arrange your LookDevX canvas by loading or clearing a number of chosen supplies.

Supporting completely different materials libraries
LookDevX helps USD Shade, MaterialX, and Arnold graphs providing you with the pliability to make use of varied materials libraries. Nodes are clearly illustrated utilizing devoted icons and prefixes on node varieties. LookDevX is designed and engineered as an Open Render plugin.

Materials authoring workflow
LookDevX is a complete materials authoring workflow enabling look improvement artists to precise themselves creatively and giving them the flexibility to experiment with advanced shading networks that can be utilized by different artists down the pipeline. You’ll be able to management minimal and most attribute vary, customise the UI or selectively conceal ports.

Produce high-quality visuals with interactive lighting and rendering instruments

Normal Floor
The Normal Floor shader is now the default shader for brand new objects in Maya. This affords a greater out-of-the-box expertise with fast entry to the next high quality, bodily primarily based, versatile uber-shader that may symbolize a variety of appears within the viewport in addition to renderers resembling Arnold. This contains metals, paint, clay, plastic, and extra.

Higher default lighting within the Viewport
The default lighting in Maya has been improved to provide higher outcomes with the brand new default Normal Floor shader. It will allow you to create new objects in addition to default supplies and lighting extra
simply. Moreover, new settings have been uncovered for tuning default lighting.

OCIO 2.2 Integration
New updates to OpenColorIO 2.2 embody a number of notable options together with new ACES configs with improved accuracy and person expertise. Added help for config archives will allow make sending configs between collaborators extra reliably. Constructed-in configs will permit handy entry with out the necessity to obtain a config.

Create CG belongings seamlessly with a strong modeling toolset

Retopologize Enhancements

  • Characteristic Preservation: Protect options like exhausting edges, edges by angle, and user-defined edge Element Tags through the retopologize course of. New characteristic preservation choices can help you keep particular areas of element on the enter mesh and management or information the ensuing edge stream of a retopologized output mesh.
  • Symmetry help: Retopologize meshes that require symmetrical topology utilizing controls for axis and route, bear in mind world and object house, in addition to orientation and pivot offsets. That is helpful for issues resembling characters and creatures, in addition to any exhausting floor objects that require mirrored topology on two sides, for instance, a chair or a mechanical half.
  • Mesh Pre-check: A brand new choice referred to as “Scan enter mesh for points” warns you about potential issues together with your mesh or about sure choices which will trigger undesirable outcomes with a given mesh. Suggestions may also be offered that can assist you troubleshoot.

Make Dwell

  • A number of object help: Make Dwell now helps a number of objects at a time and gives visible suggestions within the UI that can assist you establish which objects are dwell, together with coloured highlighting within the Outliner. You’ll be able to goal as many objects as you need within the viewport for issues like snapping and constraining objects or elements, in addition to supporting Quad Draw workflows.
  • Quad Draw Enhancements: Quad Draw has been up to date to work with a number of Make Dwell objects in addition to goal meshes which have been set to Clean Mesh preview mode. You should utilize Quad Draw to create new, simplified geometry on prime of extra advanced collections of goal meshes resembling full characters which can be made up of many particular person items like clothes, armor, gear, and extra.

Unsmooth Mesh
This new characteristic means that you can scale back the variety of subdivisions of any catmul-clark smoothed, high-res mesh. Now you can reverse the subdivision of extra advanced meshes whereas sustaining the general form and quantity. This may be helpful for creating low-resolution variations of meshes which have been smoothed and subdivided through the sculpting course of.

Boolean Toolset
Enhancements to the Boolean toolset give modelers extra management when including and enhancing new enter objects within the Boolean Stack. Moreover, a brand new Interactive Replace choice gives a approach to enhance boolean efficiency whereas working with advanced dense meshes.

Produce life-like performances with fashionable animation workflows

Time Slider UI/UX Enhancements
The Time Slider and its related instruments have been redesigned to supply a extra intuitive and fashionable expertise. This contains enhancements to key, waveform and bookmark show, in addition to interplay modes for transferring and scaling keyframes, setting time ranges and extra. It is possible for you to to navigate and manipulate the timeline extra intuitively and edit your animations extra simply, straight within the Time Slider.

Animation Curve Brushes within the Graph Editor
New brush-based curve enhancing instruments within the Graph Editor allow you to intuitively form teams of keys. Utilizing the Seize, Clean and Smear instruments, now you can interactively sculpt and refine the form of curves to regulate or clear up current animation. That is notably helpful for working with dense animation curve information resembling movement seize or baked simulations.

Key and curve enhancing utilities
A number of new key and curve enhancing options together with offset curves, clamp curves and take away keys allow you to rapidly modify the time and/or worth of chosen keys, ranges of keys or entire curves.

Interactive Key Scaling Enhancements
A brand new key scaling widget removes the guesswork from the Scale Keys device by introducing a manipulator as a substitute for the normal gestural technique. It’ll additionally show a worth in your keys as you drag, or allow you to enter a share straight within the numeric worth fields. This makes scaling curves and keys extra intuitive and permits animators to regulate scale with extra precision.

Unreal Dwell Hyperlink for Maya
Stream animation information seamlessly between Maya and Unreal 5.1.

Work with precision utilizing enhanced rigging instruments

Reorder Rotation
The brand new Reorder Rotation characteristic enables you to change the rotation axes of a specific object and likewise evaluates and reveals the chance of gimbal lock for every. You modify the rotation order of management after it has been animated or if you don’t need to change the thing pose.

Pores and skin Cluster / Element Editor – Multi Pores and skin Clusters
Now you can have a couple of Pores and skin Cluster on a single piece of geometry, opening the door to many new potentialities for riggers. Artists can have the flexibility to simply layer deformations like making a layer for squash and stretch, a layer for kinematic motions, and one other for fantastic particulars. This additionally opens up potentialities for alternate weighting for a wide range of wants, each technical and creative.

Paint Pores and skin Weights – Numeric Deformer Weight Visualization
A brand new Weight Visualization setting within the Paint Pores and skin Weights Instrument enables you to show weight affect numerically within the Viewport. Animators and riggers can view and edit the affect of weighting on surrounding joints and affect extra exactly.

Different Rigging Enhancements

  • Rigging Math Nodes: A strong set of math nodes have been added to the suite of utility nodes that riggers can leverage for advanced character rigs. This contains nodes resembling sin, pi, cos, log, lerp, and plenty of extra. The nodes permit riggers to mix simple arithmetic operations into node graphs that make up advanced rig elements.
  • aimMatrix and blendMatrix enhancements: A brand new matrix setting has been added to each the aimMatrix and blendMatrix nodes. SpaceMatrix is a set of Pre and Submit Matrix floats that multiply inputs and outputs. It will permit riggers to create setups with out the necessity for further multMatrix nodes.

Artist-friendly updates

Mac M1 structure help
Artists on the Mac platform will now have the ability to run Maya on fashionable programs with the newest M1 structure.

Viewport Panel Filter UI
Within the Present Menu of the Viewport, menu objects at the moment are sorted into classes in alphabetic order. You too can save customized filter presets permitting you to rapidly swap between filters in any given viewport to focus in your work.

Hydra for Maya
This primary look of Hydra for Maya allows you to use Pixar’s Hydra rendering framework as a viewport inside Maya. This plugin is a part of the USD for Maya and is open supply. With Storm, you get Hydra’s major rasterization render engine which is extremely scalable, multi-pass, and contains OpenSubdiv mesh rendering help. With the render delegate system, you even have the flexibility to make use of the renderer of your alternative.

Arnold 7.2.1

What’s new in Arnold 7.2.1 – Render colourful, life-like outcomes you’ll be able to’t take your eyes off of

Arnold is concentrated on serving to you ship the highest-quality manufacturing values and enhance pipeline flexibility and scalability. This replace brings you native help for Apple Silicon in Arnold for Maya and an improved workflow for texture information. Enhancements to paint administration workflows in 3ds Max, higher USD and MaterialX help, in addition to optimization and bug fixes, empower you to create colourful, life-like renders that leap off the display screen.

Native help for Apple CPUs in Arnold for Maya 2024
Arnold now natively helps working underneath Apple M collection CPUs, such because the M1 CPU. The Arnold for Maya plug-in is now – accessible as common binaries, growing rendering speeds by 20% in chosen benchmarks in comparison with working Arnold in Rosetta emulation mode.

Coloration administration in Arnold for 3ds Max 2024
Arnold for 3ds Max now absolutely helps the newly added, colour administration workflows within the newest launch of 3ds Max. This brings predictable and constant colours that can match and slot in with the colours in the remainder of your pipeline. When enabled, it depends on built-in, or self-provided, OpenColorIO configuration information. Now you can change the default rendering house, outline a view rework within the Arnold Render View, and alter the enter colour house for textures’ default configuration. Arnold additionally now helps the improved OpenColorIO 2.2.1.

USD enhancements
This launch comprises many USD enhancements and bug fixes within the USD procedural and the Hydra Render Delegate, serving to you higher work with heavy information units. Arnold USD now helps MaterialX displacement shaders in USD scenes and is on the market each as a part of the Arnold plugins and as an open-source challenge right here: https://github.com/Autodesk/arnold-usd.

Improved workflow for texture information
Arnold now permits the automated technology of optimized TX textures from supply textures as a part of the rendering course of. On this replace, the automated technology is improved and helps utilizing texture information in scenes with completely different rendering colour areas. Utilizing optimized textures is crucial for rendering pace and reminiscence utilization and having the TX conversion as a part of the core rendering will assist these with out a devoted TX workflow to realize quicker renders.

Different
This replace comprises improved efficiency and conduct for auto bump, help for OpenColorIO, quicker scene updates, and a number of Arnold API and value enhancements, permitting you to render extra rapidly.

Bifrost 2024

What’s new in Bifrost 2024 – Create extra visible results in fewer seconds with Bifrost

Enhance collaboration and ship the highest-quality manufacturing values in fewer seconds with Bifrost, Maya’s visible programming surroundings. This launch brings you an entire overhaul of viewport quantity rendering, utilizing new “NanoVTT” expertise, in addition to MPM Gel, an thrilling new functionality that simulates substances resembling soft-serve ice cream. It additionally introduces native help for Apple Silicon for unbelievable efficiency that can take your artwork additional.

Apple Silicon Assist
Bifrost now runs absolutely natively on each Apple Silicon and Intel Macs from a common binary that can assist you obtain a brand new stage of efficiency. Bifrost’s just-in-time compiler, Amino, additionally generates native ARM64 code permitting your graphs to be compiled into native code for Apple Silicon. The SDK has additionally been up to date to permit constructing plugins as Common binaries.

NanoVTT Viewport Quantity Rendering
This launch introduces NanoVTT viewport quantity rendering. Bifrost has a extremely environment friendly, state-of-the-art quantity illustration referred to as the “quantity tile tree”, or VTT, and desires a corresponding viewport rendering resolution. NanoVTT delivers this within the type of a GPU-native quantity format primarily based on NanoVDB.

As a part of this work, the viewport rendering code has been revamped. Volumes within the viewport extra intently match Arnold renders by supporting extra of Arnold’s options. This contains volumes with voxel colours rendering within the viewport. Fireplace and explosions can reap the benefits of bodily primarily based thermodynamic emission scaling, a not too long ago launched characteristic of Arnold. Degree units may be assigned a regular floor materials for higher visualization of levelset information. Volumes now render with an alpha channel within the viewport which is especially helpful for producing playblasts that may be composited. Lastly, the optimizations permit for viewing extra whole voxels to accommodate bigger, extra advanced simulations with out encountering the dreaded “TDR” GPU timeouts. All of that is customizable, permitting you to outline quantity viewport render settings within the graph to strike the optimum stability between render high quality, options, and efficiency.

MPM Gel
A brand new “gel” materials has been added to the MPM solver. This materials can mannequin ice cream, cake icing, toothpaste, ketchup, melted chocolate, foam, and way more. It’s customizable utilizing bodily properties resembling yield stress and viscosity. Gel is built-in with the remainder of the MPM system and can be utilized with influences, fields, and all manners of visible programming.

Enhancements to Property Switch and Geometry Nodes
In property switch, low-level elements proceed to be constructed to permit the implementation of geometry operations within the graph. These embody nodes to switch from a number of geometries to at least one geometry (“2D operations”), resembling merging meshes or developing trails from a collection of level clouds.

Moreover, you’ll be able to switch properties by sampling the unique geometry. These “weighted sum” operations can permit operations resembling scattering factors onto a mesh and sampling the underlying properties or UVs, splitting meshes, and extra. These are opening up Bifrost as a no-code geometry-node constructing platform.

Backdrops and Sticky notes enhancements
Sticky notes at the moment are scaled mechanically in top to accommodate their content material. Varied interactions with backdrops and sticky notes have been improved to provide you a smoother expertise.

MotionBuilder 2024

What’s new in MotionBuilder 2024?

This launch features a new device to point out the newest Python output message, a brand new icon for the Symmetry Edit standing within the Character Controls window, and undo and redo help when transferring Schematic packing containers, along with many different useful workflow enhancements.

Filtering Field – Assign Sources to Locations
New search performance has been added to the Assign Sources to Locations choice in MotionBuilder 2024.
If you right-click on a clip within the timeline of the Story window (Window > Story from the menu bar), and choose Assign Sources to Locations, now you can filter sources in a clip. That is particularly useful when clips comprise tons of of objects.

New Symmetry Edit Icon – Character Controls Panel
The Symmetry capabilities (translation, rotation, and scaling) at the moment are accessible by way of a brand new icon within the Character Controls window.  Whereas the Symmetry capabilities can nonetheless be accessed by way of Edit > Actor within the Character Controls window, you’ll be able to simply choose them by way of the brand new icon straight within the window’s interface.

Collapse/Broaden Motion Panel Shot Clips
The brand new Motion panel shot stack within the Story window can now be collapsed to a single line by a not too long ago added drop-down arrow to the left of the interface. This replace means that you can save house within the interface, whereas freely having the choice to open and shut the stack when wanted.

Set the Body Price when Exporting an FBX from Movement File Export
Two new columns at the moment are accessible when exporting an FBX from Movement File Export. They’re: Body Price and Customized. These new columns can help you effortlessly set the body price from the Movement File Export settings when exporting an FBX as an animation.

Extra nice updates!

Python Standing Bar
A brand new dockable Python Standing Bar is now accessible from the Window menu. The bar reveals the newest output message from the Python Editor and can flip purple to point an output message error.   For ease of entry, a button can be to the suitable of the bar which opens up the Python Editor window.

Python Editor Console Historical past
When you choose a single variable or expression from a script tab within the Python Editor and press Enter, it would now show the worth or variable expression within the Python Editor console historical past.

Schematic View Undo/Redo Assist
Many new actions carried out within the Schematic view now help the undo/redo operations of Ctrl+Z/Ctrl+Y.  This replace makes navigating the Schematic view simpler than ever earlier than.

Specify a Customized Embedded Timecode Worth
In MotionBuilder 2024, you now have the choice to specify a customized embedded timecode worth for the primary body of a video clip within the Video settings. When this characteristic is energetic, your entire clip will use the customized embedded timecode worth. It’ll additionally show the video-embedded timecode values within the Story Instrument and underneath the Video preview, as effectively.

Console Window to Command Immediate Possibility
For Home windows customers, when launching MotionBuilder from the command line, you now can open the console window with the prevailing immediate: -console [mode].
The FILMBOX_CONSOLE surroundings variable now additionally helps if a console is getting used for outputting the stdout/err steams. This acts because the -console flag.  The -console [mode] flag has priority over the FILMBOX_CONSOLE surroundings variable.  Utilizing the console window means that you can see extra of what’s occurring underneath the hood of MotionBuilder. For instance, the present console is beneficial to maintain a log even after MotionBuilder has been closed.

Mudbox 2024

What’s new in Mudbox 2024?

Mudbox 2024 runs on each Intel and Apple Silicon architectures.
It’s possible you’ll be prompted to put in Rosetta 2 if you set up Mudbox on an Apple Silicon machine. As a result of the installer is constructed to run on Intel architectures, Rosetta 2 is required to run the Mudbox installer on Apple Silicon. As soon as you put in Rosetta 2 you’ll not be prompted to put in Rosetta 2 once more.

The put up New: Autodesk Media & Leisure 2024 appeared first on Toolfarm.

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