Tuesday, November 28, 2023
HomeVisual EffectsNiagara a number of meshes in 'Mesh Renderer' lag problem

Niagara a number of meshes in ‘Mesh Renderer’ lag problem


Hi there there,

I used to be questioning if that is working as meant or there’s some sort of optimisation I’m not getting. I’ve a easy emitter the place I simply wish to randomly spawn a mesh from an array. Utilizing the ‘Random’ setting of ‘Mesh Renderer Array Visibility’ nevertheless chunks my efficiency quite a bit and the extra meshes I add to the array the more severe the hit. They’re not precisely low poly meshes however they’re not heavy both.

May anybody inform me if that is the way in which it must be or there’s one thing I’m lacking? Thanks.


I don’t no for the mesh Renderer Array, so I don’t no in regards to the perf of it. For this type of factor I make a customized index and don’t have downside with it. I don’t no it will assist you.
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