Saturday, December 2, 2023
HomeVisual EffectsNiagara - Wall off eyes

Niagara – Wall off eyes


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Testing Niagara attribute transfering and lerping values relying on course place




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Made some sharpening and supplies adjustment



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That’s creepy as hell, however actually cool xD



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Used VAT (Vertex Animation Texture) to animate an eye fixed base popping although the wall and to alter vertex normals

Right here’s how I made an eye fixed blinking half:
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Shader half:

Parameters change with curve, relying on participant’s place:



9 Likes

This appears very cool! I appreciated using a VAT texture for the blinking ;D
Can I ask the way you managed to get the feel of the wall to match the particles? I believed that possibly you’d be sampling the BaseColor GBuffer, however I don’t see that in your setup ._.

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