Whats up.
My identify is Orson Favrel, I’m at present a Senior VFX Tech Artist at Unity. My every day process is to attempt to assist bettering VFX Graph and the VFX instruments and workflow.
Beforehand I used to be an VFX Artist and Prepared & Daybreak and a Lead VFX Artist at Dontnod Studio.
I’ll be utilizing this Matter to share a few of my experiments, use of recent VFXGraph function and so on…
Be happy to remark, ask questions or criticize.
I’ll begin this Sketchbook with a brief breakdown for a VFX that has been accomplished to Showcase the 6-Means lighting function that was added to VFXGraph in Unity 2022.2
I’ll be posting a extra detailed breakdown within the coming days.
Hope that you just’ll like and/or discover it usefull.
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That’s actually informative thanks! (btw preserve the nice work witn VFX Graph, find it irresistible quite a bit!)
Wonderful work! I’ve linked to the mission right here simply to assemble every little thing in a single place: 6-way lightmap WIP – #28 by simonschreibt