Wednesday, November 29, 2023
HomeVisual EffectsPixellated UVs with procedural animated supplies in UE5

Pixellated UVs with procedural animated supplies in UE5


Hello There,

I’m constructing a procedural kaleidoscope shader in unreal engine, however I can’t determine the best way to take away these pixellated artifacts. With or with out a texture it seems the UV manipulations in my graph are creating this pixellated look the place as I would love it to be very clean so I may even do some WPO within the materials. Hooked up is a screenshot & video to indicate whats taking place:

https://youtu.be/QEg8vRslOAs

As you possibly can see because the impact dilates it begins to pixelate.


Appears to be like like a stretched aliased texture within the picture.
Is the type of pixellation the identical wither or not a texture is used or not?

image
Looks as if it?

Is it hardcoded into the engine for efficiency causes?

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