Yay first time taking part!
I used to be impressed by this lovely drawing and determined to create a dragon’s breath for a fairy dragon!
Right here ‘s the inspiration: Magical orb by AlviaAlcedo on DeviantArt
Right here’s the ultimate outcome
I obtained lots of people serving to me and supporting me via the creation of this impact. Shout-out to @Nibilli for serving to on a regular basis, @jasonkey for the suggestions and the options on the flames and smoke, @hadidjah for encouraging me to enhance the suggestions, the opposite college students of the VFXApprentice course for sitting it via with me and final however not least Harmonie for suggesting the ultimate shade palette! Thanks a lot!
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I labored on this for a full day and obtained thus far, however I’m not solely glad by the core flipbook for the hearth, of which I’ll publish extra progress photos later.
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The primary half that I labored on had been the brilliant swirls. I’ve tried quite a few completely different meshes
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And in the long run settled with some extra linear shapes:
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As a result of the swirls had been rotating all the time in the identical path, i mirrored the mesh and made a second particle system with the mirrored mesh.
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I attempted an elaborate texture and a much bigger mesh, however it had slightly an excessive amount of element:
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Smoke isn’t tremendous attention-grabbing: only a billboard quad with shade over life, measurement over life, and a dissolve texture:
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I attempted a distinct flipbook. Extra fire-y, however too noisy (because of Hadidjah for pointing that out)
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Last flipbook is finished! Pleased with this one. It isn’t good by itself, however works high-quality in 3D
Simplescreenrecorder-2021-09-15 17.38.25 GIF by qbieshay | Gfycat
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Wow, I really like the colors on this! I feel it seems to be tremendous good and suits the supply creature! Is it doable you go extra in dept with the primary flame/cloud impact?
Good animation! What software do you utilize to attract the flipbooks?
Calling this one finished! Thanks so a lot to Harmonie for the brand new color palette, it actually kicked it to the following degree! That is presumably the one impact I’m most glad with
@Filo I used krita!
@Arkeus the hearth is on a customized mesh and I exploit it in 2 particle techniques, @jasonkey advised to make yet one more common, smaller, with slower particles, and one with much less particles and larger and quicker flames. Let me know if in case you have different questions!
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@QbieShay Are you able to please share the shader graph for this materials you used?
Sorry there isn’t any shader graph on the time I used to be utilizing an older model of Godot the place i most popular to put in writing my very own textual content shaders. So it’s a giant textual content blob. You’ll find the shader in right here: Godot VFX Package by QbieShay (you possibly can skip the donation and simply get the information) however I don’t know the way helpful it is going to be for translating to a shader graph.
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Truly you possibly can see the shader immediately right here: Spatial particle shader – Godot Shaders
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That’s sufficient for me to get thought. Thanks a lot QbieShay