QuickTexture Launch Notes
V_1_1 For Blender 2.93.1
- Masks by Depth added
- Added assist for extra many naming conventions
- Decal enhancements
- If you have already got a full materials, it’ll remake it right into a QuickTexture
- Ctrl + D pie menu added
- Ctrl + Backspace added in its place shortcut to delete layer
- Left/Proper arrows to rotate map 90 levels in its place for [ ]
- Change Masks bug repair
- Unlink materials possibility
- Reset particular person settings (Values, Transforms, Scale)
- Backspace to delete masks bug repair
- Layer deletion bug fixes
- Multi object choice bug fixes
- Tooltips added
- Points with ‘U’ mounted
V1 For Blender 2.93
One-click texturing answer!
- Robotically creates and manages all needed nodes for you primarily based on a single picture of your selecting.
- Choose greater than 1 picture within the file browser to make use of ‘Albedo’ ‘Roughness’ ‘Regular’ ‘AO’ ‘Alpha’ named textures within the chosen file folder
- Will use objects UV’s in the event that they exist.
- If no UV’s are discovered, routinely creates procedural Field Mapping / View Mapping UV’s primarily based in your choice.
- Proceed to mannequin after the very fact and watch the procedural UV’s seamlessly replace, or apply the UV Undertaking modifiers to lock them into place.
- Intuitive controls within the viewport to maneuver, scale, rotate, modify values, distinction, bump depth, and extra.
- Hotkeys to visualise one map or one layer at a time for fine-tuning.
- Mix between layers with masks primarily based on top, noise, or regular path
- Opacity/Alpha controls for each layer
- Duplicate layers and add selection
- Undertaking textures from View for decals/extra hero particulars in your asset
- As much as 5 customized materials layers
- Arrange reference pictures / photomodeling refs by launching the instrument with nothing chosen
- Choose 2 objects to immediately mix between the shaders utilizing a top masks
- Choose 3 or extra objects to use the brand new materials to each object in your choice
- Handy Copy Materials operate to repeat your shader and UV setup to the chosen objects
- Mesh Decals! Undertaking as many decals from the view as you desire to. Use one PNG with an Alpha or construct as much as 5 texture layers per decal
- Comes bundled with FREE Painterly Roughness maps to reinforce your supplies!