Sunday, December 10, 2023
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Seam Challenge In unity PBR Shader Graph


Hiya everybody, I’m Utilizing HDRP Pipeline in Unity and I made this PBR Shader in Unity, every time I apply that on my Character Mesh I’m Gettign so many seams, I did it a number of instances Re-UV as properly, anybody is aware of the right way to repair it? I attempted my finest however not getting an answer. are you able to assist me with this,

please? Thanks in Advance


hm however are these the appears you count on to see primarily based in your UV format?

as a result of… there’s little you are able to do if you’re hellbent on utilizing UV coordinates. You’ll be able to attempt to unwrap with none seams certain. However this sort of sample can usually be solved with vertex positions as UVs or triplanar mapping. There’s a node in SG für triplanar mapping, attempt that possibly that solves most of your points simply.

Hey, Thanks for Replying these seams are my UV Minimize, I did UV as Character Artist does for Charater Texture, how can potential to unwrap with out seams? I Will look out for Tripplaner and get again to you if it’s labored, thanks lots.

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