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Seam Difficulty In unity PBR Shader Graph


Hiya everybody, I’m Utilizing HDRP Pipeline in Unity and I made this PBR Shader in Unity, at any time when I apply that on my Character Mesh I’m Gettign so many seams, I did it a number of occasions Re-UV as nicely, anybody is aware of how one can repair it? I attempted my finest however not getting an answer. are you able to assist me with this,

please? Thanks in Advance


hm however are these the appears you count on to see primarily based in your UV structure?

as a result of… there’s little you are able to do if you’re hellbent on utilizing UV coordinates. You’ll be able to attempt to unwrap with none seams certain. However this sort of sample can typically be solved with vertex positions as UVs or triplanar mapping. There’s a node in SG für triplanar mapping, strive that perhaps that solves most of your points simply.

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