Howdy everybody, I’m Utilizing HDRP Pipeline in Unity and I made this PBR Shader in Unity, at any time when I apply that on my Character Mesh I’m Gettign so many seams, I did it a number of instances Re-UV as effectively, anybody is aware of easy methods to repair it? I attempted my greatest however not getting an answer. are you able to assist me with this,
please? Thanks in Advance
hm however are these the appears you count on to see primarily based in your UV structure?
as a result of… there may be little you are able to do in case you are hellbent on utilizing UV coordinates. You’ll be able to attempt to unwrap with none seams certain. However this sort of sample can usually be solved with vertex positions as UVs or triplanar mapping. There’s a node in SG für triplanar mapping, attempt that perhaps that solves most of your points simply.
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Hey, Thanks for Replying these seams are my UV Minimize, I did UV as Character Artist does for Charater Texture, how can potential to unwrap with out seams? I Will look out for Tripplaner and get again to you if it’s labored, thanks rather a lot.
Thanks rather a lot from Coronary heart, Journey Planar labored.
Glad to listen to, you’re welcome
Can I ask you for another assist? if you happen to don’t thoughts?
Positive go forward, what do you need to know?