Howdy everybody, I’m Utilizing HDRP Pipeline in Unity and I made this PBR Shader in Unity, each time I apply that on my Character Mesh I’m Gettign so many seams, I did it a number of instances Re-UV as properly, anybody is aware of the way to repair it? I attempted my finest however not getting an answer. are you able to assist me with this,
please? Thanks in Advance
hm however are these the appears you count on to see based mostly in your UV format?
as a result of… there may be little you are able to do in case you are hellbent on utilizing UV coordinates. You may attempt to unwrap with none seams certain. However this type of sample can usually be solved with vertex positions as UVs or triplanar mapping. There’s a node in SG für triplanar mapping, strive that perhaps that solves most of your points simply.
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Hey, Thanks for Replying these seams are my UV Minimize, I did UV as Character Artist does for Charater Texture, how can attainable to unwrap with out seams? I Will look out for Tripplaner and get again to you if it’s labored, thanks quite a bit.
Thanks quite a bit from Coronary heart, Journey Planar labored.
Glad to listen to, you’re welcome