Wednesday, November 29, 2023
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Seam Problem In unity PBR Shader Graph


Good day everybody, I’m Utilizing HDRP Pipeline in Unity and I made this PBR Shader in Unity, each time I apply that on my Character Mesh I’m Gettign so many seams, I did it a number of instances Re-UV as nicely, anybody is aware of learn how to repair it? I attempted my finest however not getting an answer. are you able to assist me with this,

please? Thanks in Advance


hm however are these the appears you count on to see primarily based in your UV format?

as a result of… there’s little you are able to do if you’re hellbent on utilizing UV coordinates. You’ll be able to attempt to unwrap with none seams positive. However this type of sample can usually be solved with vertex positions as UVs or triplanar mapping. There’s a node in SG für triplanar mapping, strive that possibly that solves most of your points simply.



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Hey, Thanks for Replying these seams are my UV Minimize, I did UV as Character Artist does for Charater Texture, how can attainable to unwrap with out seams? I Will look out for Tripplaner and get again to you if it’s labored, thanks so much.

Thanks so much from Coronary heart, Journey Planar labored.

Glad to listen to, you’re welcome

Can I ask you for another assist? when you don’t thoughts?

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