Hi there everybody, I’m Utilizing HDRP Pipeline in Unity and I made this PBR Shader in Unity, every time I apply that on my Character Mesh I’m Gettign so many seams, I did it a number of occasions Re-UV as properly, anybody is aware of easy methods to repair it? I attempted my greatest however not getting an answer. are you able to assist me with this,
please? Thanks in Advance
hm however are these the appears you anticipate to see based mostly in your UV format?
as a result of… there may be little you are able to do in case you are hellbent on utilizing UV coordinates. You may attempt to unwrap with none seams positive. However this type of sample can typically be solved with vertex positions as UVs or triplanar mapping. There’s a node in SG für triplanar mapping, strive that perhaps that solves most of your points simply.
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Hey, Thanks for Replying these seams are my UV Reduce, I did UV as Character Artist does for Charater Texture, how can attainable to unwrap with out seams? I Will look out for Tripplaner and get again to you if it’s labored, thanks so much.
Thanks so much from Coronary heart, Journey Planar labored.
Glad to listen to, you’re welcome
Can I ask you for yet another assist? should you don’t thoughts?
Positive go forward, what do you need to know?
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Hey, Thanks for Replying should you see my entire submit you’ll perceive, what situation I’m going through, right here is the hyperlink Tips on how to rotate form in identical angel like observe path