Good day everybody, I’m Utilizing HDRP Pipeline in Unity and I made this PBR Shader in Unity, at any time when I apply that on my Character Mesh I’m Gettign so many seams, I did it a number of occasions Re-UV as properly, anybody is aware of the right way to repair it? I attempted my greatest however not getting an answer. are you able to assist me with this,
please? Thanks in Advance
hm however are these the appears you anticipate to see based mostly in your UV format?
as a result of… there may be little you are able to do if you’re hellbent on utilizing UV coordinates. You’ll be able to attempt to unwrap with none seams positive. However this sort of sample can typically be solved with vertex positions as UVs or triplanar mapping. There’s a node in SG für triplanar mapping, attempt that possibly that solves most of your points simply.
Hey, Thanks for Replying these seams are my UV Reduce, I did UV as Character Artist does for Charater Texture, how can doable to unwrap with out seams? I Will look out for Tripplaner and get again to you if it’s labored, thanks loads.
Thanks loads from Coronary heart, Journey Planar labored.