Hi there i used to be simply questioning if there are totally different classes on the subject of vfx and if theres a correct terminology for each since its very arduous to search for turorials and any data about every.
To date that is the one approach i might provide you with to explain them
Self contained vfx (for assault skills and whatnot)
Tremendous extremely vfx ( loopy vfx occurs the place it might distor the world make an object dissolve principally a vfx that might dynamically work together with different my finest visitor is it requires one other mesh that may act as proximity masks)
Z depth vfx( this additionally falls on the tremendous extremely vfx however i really feel like zepth vfx is used extra in the direction of panorama and massive environments)
I attempted to categorize it that may however clearly that wont work if i need to look for more information i might actually admire any suggestions for this!