Remaining submission
My present thought : see easy methods to make a vortex and attempt to tie all of it up along with a fall
sketch marker thought
utilizing blender since I have to study new instruments extra
first tried layer to get the essential motions
and i’m going to consider how a lot texture I would like, no i imply to say how a lot texture i ‘dont need’, so in poor health be abstracting it extra toon/illustrative
32 Likes
I did some portray to see what I feel i needed, one thing that appeared like 2D on watercolor
and among the property are proven in addition to some thinkings.
made some progress on spinning wake trails,
im most likely going to go away the funnel clear, reasonably than tons of bubbles/white foam due to how a lot I loved the shaders look as you progress the cam
16 Likes
Appears cool. It appears to be like like
I sit up for whenever you end your work.
2 Likes
Breakdown of the enjoyable water wake I used to be musing over
Enjoyable factor [UV coordinates]^3 to remap upperBound_Input when mapped to the geometry — the path would have been a lot too skinny initially
Progress on the waterfall cliff
utilizing the parallax methods labored out right here I needed the cliff to distort as the principle driver of water context and tone, but additionally the depth may additionally drive stones to stay out.
So peak map can also be a masks for noisy distortion that helps wrap foaming across the stones.
all collectively
most likely going so as to add bubbles to interrupt the connection, getting this to be seamless simply isn’t going to be workable for a fast sketch, the vortex is a spinning object and many others…
21 Likes
It’s already turning superb !!! Can’t wait to see the place it goes !
1 Like
i may be carried out as a result of I like the place it’s now at.
I solved the seam between cliff and vortex with some easy portray then remap helped management noise scale then added bubbles, mist and a few sprays.
present breakdown
in poor health make a vid for the highest put up, however after a day or 2 to noodle something extra…can’t cease noodling.
12 Likes
i believe the noodling is completed
Waterall #49 tremendous last_01
small skirt to floor the factor and touched up the seamless idea. a couple of extra bubble splashes as a substitute of huge bubbles
21 Likes
Rattling, I may even hear it in my thoughts.
Whoaaaa … appears to be like superb. The place’s the Vote button ? 0.o
appears to be like tremendous cool! very properly carried out!
Thanks all for all of the constructive feedback!
I’m proud of how this formed up; It was enjoyable to appreciate a few of my concepts laying round and to make use of them in a sensible visible.
Appears actually candy! I additionally like how properly the POM trick is working right here. Dope Stuff!
Not solely is that this a pleasant execution, nevertheless it looks like a really distinctive and fascinating atmosphere idea. I may completely see this as being a magical place the participant makes return visits to, the place they will stage up expertise or one thing!
clairvoyant! I used to be about to dabble including magical components… because it goes together with a geometrical rhino idea i’d made some time again
sketchfab
3 Likes
Hey !
Effectively carried out, the impact is superior !
I used to be questioning how did you deal with the Movement arround the rocks ?
It’s a bit blurry for me.
Did you get the place & create a form of perform to isolate solely what’s is beneath and create the water separation ?
Or did you utilize one thing with distance subject ?
Or it’s merely a handmask masks for this elements ?
SO MUCH QUESTIONS in my head ahah
Or it’s merely a handmask masks for this elements ?
Precisely
A hand masks
-
a easy shader pans noise downward to provide the phantasm of refraction and it’s eliminated the place the masks is white
-
Masks additionally dictates parallax peak so the stones really feel lifted out of the wobbly illustration and the water space is recessed
-
there’s 1 final trick, the size of the noise is relative to the masks as properly… white = fatter distortion, the black parts turn into extra detailed noise scale (however it’s refined to stop visible tearing)
[edit] that is dangerous, don’t do that! , various noise scale continues to construct up a delta inflicting tearing to worsen – it’s not a precision problem it’s steady shear.
leveraging human notion * illustration = phantasm like refracted water
a wiggly portray to appear frothy
excessive res jpg of the shader
[edit] warning – observe the remap utilized to noise scale; Don’t do that, noise scale can’t be variable since it’s panning.
then this panning texture so as to add a prime layer for some dimensional enhancement
In hind sight this all may/needs to be compartmentalized for optimization
- waterfall remoted inside geo reasonably than a big masks that’s underneath utilized clean space
- cliff a static texture with precise rock geo
- this had extra to do with my very restricted Blender expertise and the way far may I bend a parallax map method with solely 2 textures + noise and 4 fetches (at most, reasonably than >4 which was simply going to occur)
- I used to be going to attempt to paint the mushrooms/moss/grasses and every rock side of the cliff into the parallax — I finished noodling simply as a result of time funding , however the sketch i’m proud of it as a proof of idea so-to-speak
3 Likes
@Torbach
你好,我是初学者,可以发完整、清晰的节点图吗?
我看不清楚上面的节点,因为我是新手研究很长时间无法找到相关节点。
图片太模糊了。
非常感谢
Hi there, I’m a newbie. Can I ship a whole and clear node diagram?
I can’t see the above nodes clearly, as a result of I’m a novice and may’t discover related nodes for a very long time.
The image is simply too blurred.
Thanks.