Tuesday, December 5, 2023
HomeVisual EffectsSketch #56: Frozen - Actual Time VFX

Sketch #56: Frozen – Actual Time VFX


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FrostBubbleProgress6

I had an concept for an impact and coincidentally it completely matches the present sketch! So I’ll attempt to end this earlier than the deadline.

The concept is {that a} frosty bubble will type, together with chilly swirly winds round a goal. When it’s fully crammed, It then bursts and the goal is frozen. I’ve a sketch someplace however I’ll search for it tomorrow :sweat_smile:.

I labored a bit on some textures in Substance, it was fairly a problem getting an honest frosty trying texture, however that is nice for a primary model. I labored on the alpha texture first, then primarily based the primary texture on that.

frosty




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Began placing the textures in Unity, labored on the bubble shaders. nonetheless not there but, I’m going again to Substance to enhance the textures a bit extra. However all in all, not a nasty first model.

FrostBubble



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Labored a bit extra on the bubble, went again and improved the textures a bit extra, and tweaked the shaders a bit extra.
I’m presently engaged on the wind swirls, however operating into some annoying layering points. Hopefully I can determine these out quickly.



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Wanting a lot better than earlier than!



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simply needed to go away this ref right here as a result of i came across it:


soap bubbles freezing at 15 celsius in warsaw poland 2 700



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The distortion appears nice!



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Hey Mintvis, Any likelihood to share the 3d mannequin of the Dummy Goal?

Lastly had some extra time for this sketch!

It’s lastly coming collectively little by little. Added wind swirls, struggled a bit with the distortion because of the scene opaque solely rendering opaques (who would’ve thought?). URP doesn’t do customized render passes, so I ended up including a secondary digital camera, which renders to a texture. I then pattern the feel so I can add distort results. I additionally added some chilly fog/smoke results.
Lastly I made a burst simulation in Blender. I preserve operating into points with Unity not having the ability to load the baked FBX, so I actually ought to begin trying into Houdini.

Up subsequent is a little more work on the burst and including frozen results to the dummy.



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One other replace! Appears to be like like I’ll be capable to end it in time.

Labored a bit on the frozen standing impact, added some sparkly particles.
Not proud of how the ice appears, it’s means too saturated in comparison with the bubble. Additionally I must create a greater shader for the ice, it’s simply utilizing a default lit materials proper now. So engaged on that subsequent.
All in all, movement, timing and so forth is just about there.



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