Tuesday, December 5, 2023
HomeVisual EffectsSketch #56: Frozen - Actual Time VFX

Sketch #56: Frozen – Actual Time VFX


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FrostBubbleFinal

Last submission:

I had an concept for an impact and coincidentally it completely matches the present sketch! So I’ll attempt to end this earlier than the deadline.

The thought is {that a} frosty bubble will kind, together with chilly swirly winds round a goal. When it’s utterly stuffed, It then bursts and the goal is frozen. I’ve a sketch someplace however I’ll search for it tomorrow :sweat_smile:.

I labored a bit on some textures in Substance, it was fairly a problem getting a good frosty wanting texture, however that is advantageous for a primary model. I labored on the alpha texture first, then primarily based the primary texture on that.

frosty




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Began placing the textures in Unity, labored on the bubble shaders. nonetheless not there but, I’m going again to Substance to enhance the textures a bit extra. However all in all, not a nasty first model.

FrostBubble



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Labored a bit extra on the bubble, went again and improved the textures a bit extra, and tweaked the shaders a bit extra.
I’m at present engaged on the wind swirls, however operating into some annoying layering points. Hopefully I can determine these out quickly.



3 Likes

Trying significantly better than earlier than!



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simply needed to depart this ref right here as a result of i came across it:


soap bubbles freezing at 15 celsius in warsaw poland 2 700



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The distortion seems nice!



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Hey Mintvis, Any likelihood to share the 3d mannequin of the Dummy Goal?

Lastly had some extra time for this sketch!

It’s lastly coming collectively little by little. Added wind swirls, struggled a bit with the distortion as a result of scene opaque solely rendering opaques (who would’ve thought?). URP doesn’t do customized render passes, so I ended up including a secondary digicam, which renders to a texture. I then pattern the feel so I can add distort results. I additionally added some chilly fog/smoke results.
Lastly I made a burst simulation in Blender. I preserve operating into points with Unity not having the ability to load the baked FBX, so I actually ought to begin wanting into Houdini.

Up subsequent is a little more work on the burst and including frozen results to the dummy.



2 Likes

One other replace! Seems like I’ll be capable to end it in time.

Labored a bit on the frozen standing impact, added some sparkly particles.
Not pleased with how the ice seems, it’s means too saturated in comparison with the bubble. Additionally I have to create a greater shader for the ice, it’s simply utilizing a default lit materials proper now. So engaged on that subsequent.
All in all, movement, timing and so on is just about there.



3 Likes

Last submission!
It might nonetheless use extra polish, however alas, schedule obtained fairly busy so I’m operating out of time.

I primarily labored on the ice shard shader. I utterly redid the ice fashions as a result of they regarded like frozen turds :sweat_smile: Additionally did some extra small tweaks. And I’d like to say that I used one in all @Niels’s glorious VFExtra textures for the bubble burst impact. I sadly ran out of time to make my very own.

Thanks for following this thread, it was a very enjoyable problem!



4 Likes

This seems superior! Actually clear and prime quality impact, I like the presentation :smiley:



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