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I had an thought for an impact and coincidentally it completely matches the present sketch! So I’ll attempt to end this earlier than the deadline.
The thought is {that a} frosty bubble will kind, together with chilly swirly winds round a goal. When it’s utterly crammed, It then bursts and the goal is frozen. I’ve a sketch someplace however I’ll search for it tomorrow .
I labored a bit on some textures in Substance, it was fairly a problem getting a good frosty trying texture, however that is effective for a primary model. I labored on the alpha texture first, then based mostly the principle texture on that.
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Began placing the textures in Unity, labored on the bubble shaders. nonetheless not there but, I’m going again to Substance to enhance the textures a bit extra. However all in all, not a foul first model.
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Labored a bit extra on the bubble, went again and improved the textures a bit extra, and tweaked the shaders a bit extra.
I’m presently engaged on the wind swirls, however operating into some annoying layering points. Hopefully I can determine these out quickly.
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Wanting a lot better than earlier than!
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The distortion seems nice!
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Hey Mintvis, Any likelihood to share the 3d mannequin of the Dummy Goal?
Lastly had some extra time for this sketch!
It’s lastly coming collectively little by little. Added wind swirls, struggled a bit with the distortion because of the scene opaque solely rendering opaques (who would’ve thought?). URP doesn’t do customized render passes, so I ended up including a secondary digital camera, which renders to a texture. I then pattern the feel so I can add distort results. I additionally added some chilly fog/smoke results.
Lastly I made a burst simulation in Blender. I maintain operating into points with Unity not having the ability to load the baked FBX, so I actually ought to begin trying into Houdini.
Up subsequent is a little more work on the burst and including frozen results to the dummy.
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One other replace! Seems like I’ll be capable of end it in time.
Labored a bit on the frozen standing impact, added some sparkly particles.
Not pleased with how the ice seems, it’s manner too saturated in comparison with the bubble. Additionally I must create a greater shader for the ice, it’s simply utilizing a default lit materials proper now. So engaged on that subsequent.
All in all, movement, timing and so on is just about there.
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Last submission!
It might nonetheless use extra polish, however alas, schedule bought fairly busy so I’m operating out of time.
I primarily labored on the ice shard shader. I utterly redid the ice fashions as a result of they seemed like frozen turds Additionally did some extra small tweaks. And I’d like to say that I used certainly one of @Niels’s wonderful VFExtra textures for the bubble burst impact. I sadly ran out of time to make my very own.
Thanks for following this thread, it was a extremely enjoyable problem!
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This seems superior! Actually clear and prime quality impact, I like the presentation
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