Monday, December 4, 2023
HomeVisual EffectsSketch #56: Frozen - Actual Time VFX

Sketch #56: Frozen – Actual Time VFX


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FrostBubbleFinal

Last submission:

I had an thought for an impact and coincidentally it completely matches the present sketch! So I’ll attempt to end this earlier than the deadline.

The concept is {that a} frosty bubble will type, together with chilly swirly winds round a goal. When it’s utterly stuffed, It then bursts and the goal is frozen. I’ve a sketch someplace however I’ll search for it tomorrow :sweat_smile:.

I labored a bit on some textures in Substance, it was fairly a problem getting an honest frosty trying texture, however that is high quality for a primary model. I labored on the alpha texture first, then primarily based the primary texture on that.

frosty




9 Likes

Began placing the textures in Unity, labored on the bubble shaders. nonetheless not there but, I’m going again to Substance to enhance the textures a bit extra. However all in all, not a nasty first model.

FrostBubble



2 Likes

Labored a bit extra on the bubble, went again and improved the textures a bit extra, and tweaked the shaders a bit extra.
I’m at the moment engaged on the wind swirls, however working into some annoying layering points. Hopefully I can determine these out quickly.



3 Likes

Wanting a lot better than earlier than!



1 Like

simply needed to go away this ref right here as a result of i came across it:


soap bubbles freezing at 15 celsius in warsaw poland 2 700



8 Likes

The distortion appears nice!



1 Like

Hey Mintvis, Any likelihood to share the 3d mannequin of the Dummy Goal?

Lastly had some extra time for this sketch!

It’s lastly coming collectively little by little. Added wind swirls, struggled a bit with the distortion as a result of scene opaque solely rendering opaques (who would’ve thought?). URP doesn’t do customized render passes, so I ended up including a secondary digital camera, which renders to a texture. I then pattern the feel so I can add distort results. I additionally added some chilly fog/smoke results.
Lastly I made a burst simulation in Blender. I preserve working into points with Unity not having the ability to load the baked FBX, so I actually ought to begin trying into Houdini.

Up subsequent is a little more work on the burst and including frozen results to the dummy.



3 Likes

One other replace! Appears like I’ll be capable to end it in time.

Labored a bit on the frozen standing impact, added some sparkly particles.
Not pleased with how the ice appears, it’s means too saturated in comparison with the bubble. Additionally I have to create a greater shader for the ice, it’s simply utilizing a default lit materials proper now. So engaged on that subsequent.
All in all, movement, timing and so forth is just about there.



3 Likes

Last submission!
It might nonetheless use extra polish, however alas, schedule received fairly busy so I’m working out of time.

I primarily labored on the ice shard shader. I utterly redid the ice fashions as a result of they seemed like frozen turds :sweat_smile: Additionally did some extra small tweaks. And I’d like to say that I used one in every of @Niels’s wonderful VFExtra textures for the bubble burst impact. I sadly ran out of time to make my very own.

Thanks for following this thread, it was a very enjoyable problem!



5 Likes

This appears superior! Actually clear and prime quality impact, I really like the presentation :smiley:



1 Like

Thanks Piotr!

I uploaded the ultimate video to youtube for max high quality.



1 Like

The impact appears superior! Could I ask how did you shatter the sphere? Did you utilize some coding?

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