I’ve been seeing nearly double the framerate in many conditions throughout the varied betas and the ultimate launch.
Wow that’s nice.What;s your {hardware}?
When you nonetheless have 2022 and 2023 put in then do you thoughts doing a fast check ?
Create a file of stuff (can a challenge or random 3d warehouse stuff) that’s massive and complicated – a number of geometry, teams, tags, supplies, and so on. One thing like 300k+ faces.
Then place it into the Check Time Show mannequin and run the check.
When you can evaluate that throughout 2 variations, it might be very informative.
When you ship it to Format and evaluate panning velocity that wpould be cool too (dont need to tme it, only a “it feels a lot sooner!” remark could be useful.
Can verify there’s not a lot of an enchancment by way of efficiency with hidden geometry, although the efficiency with shadows feels prefer it may’ve improved a bit? Might simply be the mannequin I had loaded on the time when testing.
Testing between Sketchup 2021 and 2023, after I activate hidden geometry in each, the mannequin begins lagging. 2023 perhaps has a pair extra frames per second in comparison with 2021, however not by sufficient to say efficiency has elevated as a complete; this leads me to imagine it may be round equal to what 2022 had by way of any efficiency improve.
- Improved efficiency for again edges, dashed strains, and hidden geometry.
So this bit right here, I can’t say it holds true, not less than for hidden geometry. I don’t actually use again edges or dashed strains although.
I’ve additionally observed that, for some instruments (IE Strong Instruments), whereas it might beforehand default again to the choice device after use, now it continues to remain set to strong instruments as a substitute. It is a little bit of inconvenience for me, however nothing {that a} fast faucet of the area bar can’t treatment.
One other factor I’ve observed I can now not click on on a selected level within the Soften Edges tray to leap to that quantity; IE from 180 t0 20 levels. I now have to tug the slider somewhat than simply clicking on my desired spot on the slider and the marker robotically shifting there. I assume this has to do with the change to the brand new consumer interface framework thingy.
I’m operating Home windows 10 on a AMD 5900X myself, 64 gigs o’ ram.
I’ve obtained a few benchmarks within the Benchmark thread.
however If I pad out the benchmark scene
I get 20fps on 2022
30fps on 2023
I’ve an intel 12950 and Quardo RTX
I’ve tried a few of my largest actual world fashions (6 blocks of residences imported from revit , each iterior and exterior, with landscaping) and the distinction is neglible and remains to be sluggish. However that’s unsuprising for nearly 2million edges.
That’s an enormous advanced mannequin properly optimised mannequin with a number of display by the whole benchmark.