Whats up,
I’m looking for a strategy to easy edges when creating faces in a nested loop. The add_face technique im utilizing is in thesnippet under, however typically, the coordinates are learn in seqence from an information array, and triangular faces are created to construct a mesh as within the instance picture.
pt0 =
pt0[0] = [ax, ay, az]
pt0[1] = [bx, by, bz]
pt0[2] = [cx, cy, cz]
face = entities.add_face(pt0)
The graceful = true appears solely to use to edges. Chat GPT by the way in which was ineffective and ‘thinks’ that you need to use face.easy = true to easy all edges, and even entities.add_smoothed_face(). Each of which return ‘undefined technique’ errors.
I really feel I might have a special technique fully?
Thanks,
Jack