Hey guys!
I’ve been learning (and luckily, now working, yay! haha) as a VFX technical artist. I’ve survived effectively till now with out understanding a lot about the way to make my very own texture, particularly to make use of as masks for my shaders and vfx. However now that I’m fantastic with another abilities I’m beginning to miss a bit this one
So which software program ought to I concentrate on to discover ways to make my very own masks? It’s being a bit complicated for me as a result of now we have Substance Painter, Designer, Photoshop, and different choices that pop up you analysis about it haha unsure which one to choose. I don’t purpose to make tremendous lifelike textures, my foremost aim is to create masks, no less than for now =)
And a particular due to all this neighborhood. It’s been superb assist on this VFX Technical Artist journey :)!
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Begin with photoshop… Simply paint out what you need.
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Photoshop might be the primary studio customary, and could be the go-to when you had been hand portray issues like stylized shapes for masks. Nevertheless if you’re doing extra summary stuff, or extra common shapes with no strict artwork type look, Designer is extremely highly effective and quick to iterate and modify issues. You simply gained’t have exact management over your masks shapes.
With these stated, you don’t want Photoshop. Krita is a free portray program that has a lot of options and is utilized by numerous folks. For drawing out shapes and hand portray textures, I personally choose Procreate, and would in all probability use it solely for texture portray if it wasn’t lacking just a few key filters and choices that Photoshop has. You can even use Blender’s grease pencil software to color masks too.
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