Kia ora!
Water appears to be a kind of cool fx which ought to be normal for individuals to get underneath their belt, proper?
I spent at this time studying the fundamentals of learn how to make a water impact, and I’d respect when you might give me suggestions on how I can enhance it.
I created these three meshes for the impact:
These two textures:
and right here’s what my ns and supplies seem like:
- M_Droplets controls the feel on the Droplet, CrownSplash(003), Unfold, and SpreadRipple.
- M_SplashesSpritesheet controls the textures used for the Splash_Flipbook.
- M_WaterStream controls the look of the falling water stream.
The fountain emitter makes use of the default sprite materials.