Tuesday, November 28, 2023
HomeVisual EffectsStoring regular map X, Y in UV for additional use in Unreal...

Storing regular map X, Y in UV for additional use in Unreal Engine


Sup guys :slight_smile:

Im making an attempt to wrap my head round that concept:
We retailer X and Y in U and V just by inserting vertices the place we’d like.
After we append them and use DeriveNormalZ (reference: DeriveNormalZ and Compression Artifacts in Supplies and Textures – YouTube)

Why i even attempt to do that? As a result of i cant work with customized cut up regular knowledge, and baking any regular maps are completely not an choice.
And solely factor which i want is easy regular transition between premaded geometry.

My drawback is that im not that aware of such instances and cant actually get any invaluable outcomes.
I perceive what normals ought to be by someway thansform however cant actually get – how precisely?

Possibly somebody already attempt one thing like this?


RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular

Recent Comments