This impact was created in UE5, and I used to be when you guys had any concepts on the way to enhance it. I’ve a extra technical background and I believe artwork is my weakest hyperlink proper now so critically any suggestions is appreciated. Thanks!
Hey @Smoothie ,
I believe the primary downside along with your fx is the shortage of a “hierarchy” in your totally different results.
I did a shitty drawing as an example a bit however the concept is that at the moment your “passive” electrical arcs are on the similar worth of emissive than the one which hit, and the sparks of the hit. I believe it might be cool to have totally different values with the a part of your impact that you just need to be probably the most seen having the very best values.
Additionally at the moment the sparks are a bit an excessive amount of for me (in worth and vary) perhaps it might be intersting to decrease them a bit.
Lastly, I believe that you’re utilizing easy face to your “passive arcs” don’t hesitate to make use of customized mesh (just like the factor I drew in inexperienced) with an orientation based mostly on the origin of the sytem, it might assist to point out extra like an arc (and ther are additionally a bit too huge it’s exhausting to determinate their shapes) and your “lively” electical arc is easy perhaps had a little bit of stress and jittering to have a extra agressive form.
Anyway that’s solely my take so it will not be that attention-grabbing, however stick with it ! We’re in the identical boat