Do I must be taught and really draw second results once I begin?
Some individuals say that it’s going to get you a greater understanding of how components work.
Or simply begin through the use of unity??
I began from Unity and once I acquired good dangle of particle methods and have been capable of create fundamental results then I’ve began studying drawing and 3D to make my results higher. Although there are various paths.
It additionally relies upon extremely on the type you wanna make, as for stylized: drawing is absolutely necessary ability, whereas for lifelike, you won’t ever do any drawing stuff.
Right here’s a helpful thread: Getting Began in Actual Time VFX? Begin Right here!
Werther or not you need to begin from drawing second results is dependent upon what your finish aim is. Do you might have any examples of an impact that you just like and would need to discover ways to replicate?
thx for the reply!
By the best way, do I must be taught fundamental animation concept like how issues change throughout the motion?
Studying timings and dynamics are actually necessary. So many of the animation ideas are good to be taught although not all are utilized in VFX. What Kuba linked must be useful find information what you need to undergo
thx for the reply!
I actually need to make stylized impact which seems to be like a hand-drawing second animation
corresponding to Mr. Costard : Sketch #56 – Frozen