Genode writes:
I like Blender…
…and because it develops an increasing number of I’ve to pinch myself. Is not this one thing I’ve utilized in Maya already? Or is it one thing that I used first in Blender? UDIMS are a kind of issues I can’t keep in mind which software program bundle I used them in first.
If you do not know, UDIMs are a approach to permit you to have extra texture area and a number of texture sizes on a mannequin so you may add element the place you want it and use much less the place you do not. The only real of a boot? Not as vital because the pores and skin of a face, proper? Nicely, that is determined by whether or not the boot is hitting your full body and the face is all the way in which again from it, however you understand what I imply.
So your UV grid goes from 0-1, 1-2, 2-3 and so forth each horizontally and vertically, proper? Nicely, every of those sq. blocks has a quantity worth which in flip may be added to your photos so a color map can have a bunch of photos throughout a physique, so one for an arm, one for a leg and so forth… Naming conventions are like this:
figure_colour.1001.png – this may very well be the Physique UVs,
figure_colour.1002.png – this may very well be the left arm UVs,
figure_colour.1003.png – this may very well be the precise arm UVs…and so forth. Somewhat than jamming your whole UV’s right into a single 8K tile, you may unfold it over 4 2k tiles. It is extra environment friendly. And it is so cool to make use of.
Proper, sufficient of this, check out the tutorial. It isn’t a protracted one and hopefully exhibits you what I am attempting to clarify right here.
Take care, guys!