Friday, December 1, 2023
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The way to separates bump offset node with every U(X) and V(Y) instructions?


Hello, I’m attempting to make some Portal FX in UE4.
I simply questioning The way to separates bump offset node with every U(X) and V(Y) instructions.
I can merely add VectorToRadialValue node on Bump offset node in order that make some Polar coordinated Texture, however It’s too costly.
SO I need to make V(Y) route Faux depth Like when making form of aura Impact utilizing flat hemisphere mesh.
I attempted utilizing Masks node and separated to R, G and It leads me some form of disasters…
right here is my node.

that is my notion hyperlink. sorry i’m new so i can use solely embedded picture…

I’d very respect to assist me :frowning:


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