Hello, I’m attempting to make some Portal FX in UE4.
I simply questioning The way to separates bump offset node with every U(X) and V(Y) instructions.
I can merely add VectorToRadialValue node on Bump offset node in order that make some Polar coordinated Texture, however It’s too costly.
SO I need to make V(Y) route Faux depth Like when making form of aura Impact utilizing flat hemisphere mesh.
I attempted utilizing Masks node and separated to R, G and It leads me some form of disasters…
right here is my node.
that is my notion hyperlink. sorry i’m new so i can use solely embedded picture…
I’d very respect to assist me