Tuesday, November 28, 2023
Home3D ModelingTransfer settings - Function Requests

Transfer settings – Function Requests


Nicely perhaps I used to be too harsh, however the notion that you just don’t ‘want’ to click on the thing when shifting is an assumption that ignores the ‘wants’ of the person, and incorrect since clicking the thing is important for vertex snapping a minimum of.



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It’s only a easy undeniable fact that if you happen to select you may execute a transfer operation with out clicking on the thing. Generally that is very useful when shifting plenty of small objects round like this. Consider it or not, I used to be making an attempt to assist, understanding I couldn’t magically make the handles go away. So I instructed making an attempt one thing that might or could possibly be of use. It was not a dismissive or defensive suggestion, and it was something however unhelpful. I’m a seasoned sketchup person with a whole lot of expertise, and nothing about my remark was naive, thanks very a lot. And to suggest I’m not understanding the problem is, properly, naive.



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Doesn’t work for Scale, both. Simply saying . . . :slight_smile:



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somethings up with angles when utilizing the rotate-in-move.
I begin rotating, sort 90, hit enter, and get 180.
Untitled

There’s subtlety at work right here. Not like the rotate device which begins all rotations at 0˚, the rotate handles of the Transfer device are relative to the objects bounding field place and likewise relative to the worldwide axis, giving this device completely different capabilities and makes use of. For all objects 0˚ of rotation is on the precise hand facet, or 3:00. When seen from the highest that is outward alongside the purple axis. , 90˚ is outward alongside the inexperienced axis, 12:00, or 90˚ CCW. Adverse 90 (-90) is out the dotted inexperienced, and 180 and -180 are the identical path, out the dotted purple axis kind the highest, or 9:00. For the varied sides of the bonding field (like the underside) this may be reversed, however 0˚ is all the time at 3:00. Every purple deal with of a given object begins the rotation from a preset diploma place relative to the worldwide axis, and that diploma place is decided by its location relative to the bounding field and the worldwide axis. For those who change the worldwide axis, 0˚ will change accordingly. Maybe I’m doing a nasty job of explaining, I really feel like I’m making it sound extra difficult than it’s, but it surely’s a use-full function. The take away is that like so many instruments in SketchUp, the place you seize the thing issues.

So what you do in your instance is seize the -90˚ deal with (see how the VCB begins at -90 while you click on to start out), and ask that deal with to maneuver to the 90˚ place which is successfully 180˚ of rotation relative to the thing. For those who had grabbed the 0˚ or the 180˚ deal with and typed 90 you’d have moved both of these to the 90˚ place, 90˚ CCW or CW respectively. For those who seize the 90˚ deal with (inexperienced axis or 12:00) and kind 90˚ you get no transfer, as a result of that deal with is already in that place.

This this conduct of the rotate side of the Transfer device permits of a distinct set of makes use of and workflows than the Rotate device.



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wow. I´ll learn it once more in broad daylight :slight_smile:



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And don’t overlook your espresso!

  • the entered angle values are all relative to the present drawing axes. (as talked about by @endlessfix )

I’m making an attempt to exhibit how grabbing sure grips have an effect on the outcomes.



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Taking part in with a labeled object helps to grasp the connection of the worldwide axis. The handles reset every time you utilize them to be relative to the worldwide axis, so for every recent transfer, the deal with at 3:00 is 0˚, no matter earlier strikes. The values you enter relate to a continuing present protractor which is ready by the worldwide axis. That is distinctive to the transfer device and has many makes use of.

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Intelligent trick :slight_smile: I exploit hidden geometry and information factors to put snappable factors inside my parts to be used with the rotate device, however your trick is a neat technique to do it in a wide range of completely different eventualities.



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I try this too, additionally trick. :slightly_smiling_face:

The bounding field is ready by the perimeter of the contained geometry, no matter complexity. I begin a rectangle drawn on middle from regardless of the desired axis middle is and make it simply barely bigger than the rest contained. Enjoyable!

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Heads up! That is going to be a Talent Builder!



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I do need to disagree on a number of factors.
The axes that matter are the present drawing axes (or is that this what you imply by international axes? Against SketchUp’s system’s axes) during which the group or element resides. And naturally the group’s / element’s personal native axes.
An entered angle (0 / 90 / 180/ or 270) will all the time align the group allong present drawing axes.
0 “belongs” to the primary grip / native purple axis
90 to the second grip / native inexperienced axis
180 to the third grip / native dotted purple axis
270 to the fourth grip / native dotted inexperienced axis.
Regardless of the earlier rotation(s) might have been, coming into 0 utilized on the primary grip will rotate the group to the place native axes and present drawing axes will correspond.
Nonetheless, making use of a rotation on the second grip requires a worth +90 to attain the identical consequence.
For the third grip this must be worth +180. And for the fourth it will be worth +270 to align native axes with the present drawing axes.
Regardless of what number of earlier rotations there have been made.
For different rotation angeles it’s a matter of making use of worth +? relying on the grip you choose.

I don’t suppose we disagree actually, I’m simply doing a poor job of utilizing language :face_with_diagonal_mouth:. Sure, the axes of no matter context the thing resides in is what determines the place the levels are set. For first stage objects that’s the international axes / drawing axes / world axes (as you say, not the un-alterable system axis). For something nested it’s the native axis of it’s context.

I feel we’re principally saying the identical factor though I suppose I don’t consider it in fairly the identical means. I take into account every grip to have it’s personal place. Such as you I affiliate every grip with a level place (though I exploit -90 as a substitute of 270 as thats what the VCB calls it, but it surely’s the identical factor) Then when coming into a worth I take into consideration the place I need that individual grip to go. So regardless of which grip I seize, if I sort 90˚ I count on that grip to finish up on the inexperienced axis.

Hmmm… that is complicated to me it makes it sound like there’s a “first grip” that must be clear when working. I suppose you might be calling the “first” grip the one that’s alongside the purple path contained inside the element/group, is that what you imply? However how are you aware which one that’s with out opening the container? When working I take into account every grip to inherit the levels it’s set to within the VCB, which is all the time Purple axis at 0 regardless of which means the thing is pointing. That is what I imply by the grips/handles resetting every time the three:00 grip (or vector) is 0 whatever the axes orientation contained inside the container you might be shifting. So functionally for me coming into 0 on the primary grip doesn’t align the axes to correspond, it strikes the grip that was clicked to the 0 place. What you say is true if you happen to occur to seize the “purple” or 0 grip of the thing, however AFAIK there isn’t any technique to inform that from outdoors the container (except axes are set to seen, bleh :nauseated_face:)

I think that is potatoe / patahto and simply alternative ways of describing this conduct, and as I mentioned my struggling for the the proper language. I most likely have a backwards, weird, inside out mind-set about it, I often do.

Some years in the past I attempted to elucidate the precept of this to somebody who insisted there was no technique to align an natural form again to the proper alignment as soon as rotated, they by no means managed to understand the idea. It turned fairly heated from their facet, as is usually the case on the web.

Not right here, for we’re buddies.



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I agree with this request. That undesirable ‘rotate’ annoys me lots too, which I contact with out which means to many occasions, and which I NEVER use, as a result of to rotate I exploit Rotate command. I discover it very obtuse, preserve asking for ‘ purpose’ for the request – simply use sketchup to determine it out. The logic could be very easy: what number of use these grips to rotate? What number of use rotate command? What number of are irritated by undesirable activation of these grips?



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The flexibility to disable them would maybe be helpful to many, however to take away them altogether can be like chopping one arm off.
There are much more essential issues I would like they deal with.



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One other upvote for this request. I’ve by no means as soon as wished rotate an object after choosing transfer. I choose transfer to maneuver. I choose rotate to rotate. I usually need to transfer issues very exactly making certain I’ve chosen a vertex and snap vertex to vertex. If I’m in a big mannequin and making an attempt to maneuver small components (i.e. bolts and many others.) these purple handles get in the best way on a regular basis. They’ll typically seem as massive or bigger than the element itself! Having to zoom all the best way in to discover a bloody vertex and keep away from them drives me nuts and might usually induce airplane clipping. Anybody else love a little bit of zoom airplane clipping in Sketchup?

I can respect they might be helpful for somebody shortly free kind modelling (@Field), however for individuals shifting and putting boring orthogonal objects of all scales, from a roof to a bolt, all day… they’re extraordinarily irritating.

Capability to disable please.

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