Monday, December 4, 2023
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Unity Play mode problem – Actual Time VFX


Hey, Guys I get points in Unity with my results, after I play results straight in Unity play mode some elements in the beginning disappeared and after I recode that impact in Unity Recoderd it’s coming completely, why it’s happing like this play mode and recorded each views coming in another way anybody may also help me with that plz? thanks.


Are you able to report your editor?

yup, I can, do you wanna see what problem I’m going through?

Yup, I’m not precisely certain what’s taking place so wanna see

right here is the video when you watch this you’ll perceive what I’m attempting to say, that is taking place to me many occasions with each Effact , thanks Dropbox – 2023-05-14 16-47-28.mp4 – Simplify your life

It’ll sound a bit silly as a result of it’s. Unity hangs a bit when coming into playmode.
It’s simply is like that. Delay your impact by a second or two in some way and it’ll look proper.



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Strive urgent the pause button earlier than you press play, wait a few seconds for Unity to get into play mode, then unpause. fleity remark is right, that is only a workaround when you don’t need to add some begin delay to the impact.

I’d recommend turning off play on awake on the particle system, and writing a bit of script with a UI button, or a keyboard shortcut, that tells your impact to play.



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Thanks lots, It labored if I’m urgent Pause Button earlier than enjoying, however I by no means wrote any script, are you able to assist me with that the way to write that script?

Certain factor.

utilizing UnityEngine;

public class PlayParticleSystem : MonoBehaviour
{
    //We'll use this variable to manage your particle system
    public ParticleSystem myPFX;
    
    // Replace is named as soon as per body
    void Replace()
    {
        //***************
        //this part is a security verify, it's going to cease runtime errors if you have not assigned a particle system
        if (myPFX == null)
        {
            //This line places a message within the console letting you realize what went mistaken
            Debug.Log("You have not assigned a particle system within the inspector");
            
            //This line stops the code from working any additional
            return;
        }
        
        //***************
        //this sections listens for some enter, on this case, the spacebar
        if (Enter.GetKeyDown("house"))
        {
            //this tells the particle system to play
            myPFX.Play();
        }
    }
}

Create a brand new C# script in your mission named PlayParticleSystem.cs, open the file and delete the entire contents, copy and paste the above code into it ( that field has s scroll bar, so be sure you get all of it ), after which save the file.

Change again to Unity, add an empty sport object to your scene, and drag and drop the PlayParticleSystem script onto it from the mission panel.

Choose the sport object and take a look at the inspector, you need to see a slot named My PFX. Drag and drop the particle system from the scene into that slot.

Now play your scene, everytime you press the spacebar the assigned particle system will play.

Hopefully that helps you out!

thanks lots, I gonna do that immediately

I’m Utilizing VFx Graph and I’ve prefabs it’s not working, I cannot drag them

Ah, I haven’t used VFXGraph earlier than… I can’t actually assist you to out with that. sorry

okay, no worries however you probably did very properly. I will save this Scipt for the long run and use it when I’ll Use the particle system, thanks lots.



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