Hey Gents!
I’m new to Unreal Engine and now utilizing UE5. My downside is to make sword slash impact. In Unity I make it by utilizing sprite slash texture on mesh. Now in UE5 my sprite texture doesn’t work on mesh. It solely works to billboard with sprite renderer however not on mesh with mesh renderer. So I want your assist! Thanks!
Sorry however you’ve gotten offered too little for others to grasp your downside. Maybe you’ll be able to seize some screenshot or gif in Unity to show what you need to obtain. Do you imply UV scrolling managed by way of Dynamic Materials Parameter?
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Thanks to your reply and recommendation sir. As proven within the image I need to use this slash sprite texture on that mesh in UE5. How can I do that sir?
In case you’re utilizing UE5, Niagara’s Mesh Renderer have already got built-in subUV choice, which wasn’t out there in the course of the UE4 cycle. Nevertheless from UE 5.1 onward, Sub UV Animation module requires you to specify the Renderer Sort and Mesh Renderer. (Technically not defining them would nonetheless work, however the warning messages could be bit distracting.)
TBH I’ve no concern utilizing flipbook texture with both sprite or mesh renderers. My one other suggestion is to verify in case your flipbook materials is utilizing the “SubUV Texture” node. At the very least this one works for me.
One very last thing which I don’t assume it issues in any respect however price checking is that if the fabric has “Utilization – Used with Niagara Mesh Particles” enabled. Normally this shouldn’t be a problem because the engine by default allows this selection for you mechanically once you assign the fabric in Mesh Renderer.
Hope this helps.
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Thanks a lot sir! It really works now.