Wednesday, November 29, 2023
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Unreal Engine Newbie Assist! – Actual Time VFX


Hi there Gents!

I’m new to Unreal Engine and now utilizing UE5. My downside is to make sword slash impact. In Unity I make it through the use of sprite slash texture on mesh. Now in UE5 my sprite texture doesn’t work on mesh. It solely works to billboard with sprite renderer however not on mesh with mesh renderer. So I want your assist! Thanks!


Sorry however you could have supplied too little for others to know your downside. Maybe you possibly can seize some screenshot or gif in Unity to exhibit what you need to obtain. Do you imply UV scrolling managed through Dynamic Materials Parameter?



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Thanks on your reply and recommendation sir. As proven within the image I need to use this slash sprite texture on that mesh in UE5. How can I do that sir?

In the event you’re utilizing UE5, Niagara’s Mesh Renderer have already got built-in subUV choice, which wasn’t out there in the course of the UE4 cycle. Nevertheless from UE 5.1 onward, Sub UV Animation module requires you to specify the Renderer Sort and Mesh Renderer. (Technically not defining them would nonetheless work, however the warning messages might be bit distracting.)

image

TBH I’ve no problem utilizing flipbook texture with both sprite or mesh renderers. My one other suggestion is to examine in case your flipbook materials is utilizing the “SubUV Texture” node. At the least this one works for me.

image

One last item which I don’t assume it issues in any respect however price checking is that if the fabric has “Utilization – Used with Niagara Mesh Particles” enabled. Normally this shouldn’t be a difficulty because the engine by default permits this selection for you routinely while you assign the fabric in Mesh Renderer.

image

Hope this helps.



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Thanks a lot sir! It really works now. :slight_smile:

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