Good day Gents!
I’m new to Unreal Engine and now utilizing UE5. My downside is to make sword slash impact. In Unity I make it by utilizing sprite slash texture on mesh. Now in UE5 my sprite texture doesn’t work on mesh. It solely works to billboard with sprite renderer however not on mesh with mesh renderer. So I would like your assist! Thanks!
Sorry however you might have supplied too little for others to grasp your downside. Maybe you’ll be able to seize some screenshot or gif in Unity to show what you need to obtain. Do you imply UV scrolling managed by way of Dynamic Materials Parameter?
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Thanks on your reply and recommendation sir. As proven within the image I need to use this slash sprite texture on that mesh in UE5. How can I do that sir?
In case you’re utilizing UE5, Niagara’s Mesh Renderer have already got built-in subUV possibility, which wasn’t out there through the UE4 cycle. Nevertheless from UE 5.1 onward, Sub UV Animation module requires you to specify the Renderer Kind and Mesh Renderer. (Technically not defining them would nonetheless work, however the warning messages may be bit distracting.)
TBH I’ve no concern utilizing flipbook texture with both sprite or mesh renderers. My one other suggestion is to verify in case your flipbook materials is utilizing the “SubUV Texture” node. At the least this one works for me.
One final thing which I don’t suppose it issues in any respect however price checking is that if the fabric has “Utilization – Used with Niagara Mesh Particles” enabled. Often this shouldn’t be a problem because the engine by default permits this feature for you routinely while you assign the fabric in Mesh Renderer.
Hope this helps.
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Thanks a lot sir! It really works now.