Hiya all, I’ve a query concerning Vertex Animation for dynamic remeshing.
When the lookup texture is exported as 1024 in Houdini, it can work high quality in UE5. Nonetheless, when it’s exported as 2048 or larger, it can get glitches (corrupted) in UE5. I take advantage of the identical simulation for each instances.
Has anybody had the identical subject?
Thanks,
Seems to be prefer it can’t learn half of the data. Not totally positive what goes unsuitable there so a bit extra element could be nice.
What’s you course of when exporting?
I didn’t contact Labs VAT export for a bit, however when arrange, I don’t bear in mind to have bothered with texture dimension in any respect.
And what’s the motive to go “2048 or larger”?
In each footage, you’ve got the identical quantity of knowledge. The useful resource dimension is identical and the pixel quantity is identical (1024×7700 = 2048×3850), however simply shifted. Which is likely to be (a part of) the reason for this error.