HI everybody!
I’ve a vertex offset query at UE4 materials.
I wish to deform a static mesh cylinder like a spline. I wish to deform by a fabric.
I’ve spline knowledge – begin level, begin tangent and finish level, finish tangent.
That is the UE4 engine supply code that comprises the spline interpolation components.
components
I recalculated the place in World coordinates for every pixel.
How can I calculate the World Place Offset WPO within the materials?
The right way to convert interpolated spline positon to world place offset in ue?