Hello Guys,
I m utilizing Unity Editor Model 2022.2.1 and Visible Impact Graph Model 14.0.4. I Have Created a Easy VFX Graph And Additionally Generate Shade Property For Modifying Shade From the Editor. I Join Shade Property With Set Shade Node. So In Editor And Additionally In VFX Graph First Time If I Change The Shade And Depth Than IT Works Wonderful however After That If I Change The Shade Than The Shade Modifications However If I Change The Depth Than As a substitute Of Altering To New Worth It Provides The New Worth To Present One And Each Time Depth Goes Excessive And Excessive.
in Above Picture We Have Pink Shade And 0 Depth.
Now I Change The Depth To three.
The Subsequent Time After I Open The Shade Editor It Will Robotically Add 0.4 To the Present Worth.
Now I Change the worth From 3.4 To five.
So Subsequent Time As a substitute Of 5 depth Turns into 8.4(3.4+5).
If You Part And Clear up This Sort of drawback Please Information ME.
Due To new person Limitations, I’m Not In a position to add a number of Pictures.
Thanks,
Hello Radadiy, I’m not so conversant in the Visible Impact Graph. However a challenge might be the best way how do you retailer the depth worth in a variable. Perhaps you’re enabling a add operate as an alternative simply to set it, or the loop / replace methodology is at all times including as an alternative to set it. I’d attempt a setup with simply the depth worth. This might be a solution to debug it.