Got here Throughout this form of Mesh Primarily based Duo Path impact i’m stil a begginer and was pondering how i can obtain an identical impact to this ?
That appears like two totally different objects which might be every spawning particles behind them at a set charge as they transfer. Just about one particle system used twice
How is it following the trail like that’s {that a} utilizing a curve ? and the way is the glow achieved is {that a} level gentle that’s grouped with the particle ?
The wales are more than likely separate objects which might be rotating across the character, and every wale has the “path” particle system connected.
The glow is simply from an emissive materials that’s faking it being lit.
The particle system is simply spawning 1 of the round particles each X seconds, or X items of distance the wale travels whereas it rotates (Unreal has a particle module referred to as Spawn Per Unit that spawns a particle primarily based on distance as an alternative of time, I’m positive Unity has one thing like that too). There isn’t any velocity or acceleration on the particles, so every blue disc is spawning in place, with one other spawning proper after the subsequent. Consider it like inserting a path of bread crumbs whilst you flip in a circle. You flip just a little bit, set down a bread crumb, you flip just a little bit extra, set down one other bread crumb, and so on. That’s mainly what the particle system is doing because the wale object it’s connected to is transferring