Got here Throughout this kind of Mesh Based mostly Duo Path impact i’m stil a begginer and was pondering how i can obtain an identical impact to this ?
That appears like two completely different objects which are every spawning particles behind them at a hard and fast fee as they transfer. Just about one particle system used twice
How is it following the trail like that’s {that a} utilizing a curve ? and the way is the glow achieved is {that a} level mild that’s grouped with the particle ?
The wales are most probably separate objects which are rotating across the character, and every wale has the “path” particle system connected.
The glow is simply from an emissive materials that’s faking it being lit.
The particle system is simply spawning 1 of the round particles each X seconds, or X items of distance the wale travels whereas it rotates (Unreal has a particle module referred to as Spawn Per Unit that spawns a particle based mostly on distance as a substitute of time, I’m certain Unity has one thing like that too). There isn’t any velocity or acceleration on the particles, so every blue disc is spawning in place, with one other spawning proper after the subsequent. Consider it like inserting a path of bread crumbs when you flip in a circle. You flip slightly bit, set down a bread crumb, you flip slightly bit extra, set down one other bread crumb, and many others. That’s mainly what the particle system is doing because the wale object it’s connected to is shifting
1 Like