I’m trying to make a profession swap from 2D artwork and animation into VFX as a result of the potential for development is far greater than my present function.
I’m nonetheless studying the ropes in Unreal, although I’ve been utilizing Unity for the big a part of my recreation dev profession. I don’t suppose i’ll be capable to make leaps on simply my understanding of Niagara, Shuriken, and Shaders/Supplies although.
I’d prefer to ask (particularly to the large earners) – what technical abilities did you develop to entry greater pay tiers and what would possibly you encourage somebody to give attention to early for larger returns later down the road?
I admire any response, thanks ya’ll!
I may not be the right particular person to reply this as I acquired a bit totally different motivation for VFX, however from what I’ve seen round VFX artwork is about sure abilities:
- Most of our time is in engine: Niagara, Shuriken, Supplies/Shaders
- A while on asset creation: Photoshop, Designer, Blender and so on.
- A while on simulations/VAT: Houdini, Embergen and so on.
In lots of circumstances it’s effectively paid specialization afterall, I consider it’s extra about high quality of results you make moderately than which instruments you selected (tho imo it will depend on so many components that it’s onerous to foretell)