I’m seeking to make a profession change from 2D artwork and animation into VFX as a result of the potential for development is way larger than my present position.
I’m nonetheless studying the ropes in Unreal, although I’ve been utilizing Unity for the big a part of my recreation dev profession. I don’t suppose i’ll have the ability to make leaps on simply my understanding of Niagara, Shuriken, and Shaders/Supplies although.
I’d wish to ask (particularly to the massive earners) – what technical abilities did you develop to entry larger pay tiers and what would possibly you encourage somebody to concentrate on early for larger returns later down the road?
I respect any response, thanks ya’ll!
I won’t be the right particular person to reply this as I received a bit totally different motivation for VFX, however from what I’ve seen round VFX artwork is about sure abilities:
- Most of our time is in engine: Niagara, Shuriken, Supplies/Shaders
- A while on asset creation: Photoshop, Designer, Blender and many others.
- A while on simulations/VAT: Houdini, Embergen and many others.
In lots of instances it’s effectively paid specialization afterall, I imagine it’s extra about high quality of results you make moderately than which instruments you selected (tho imo it relies on so many elements that it’s laborious to foretell)
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Hey Manus, you’re very energetic on the discussion board, and I respect your breakdown. I figured I’d need to dig into simulation stuff eventually – which is seeming extra earlier than later – however good level concerning the high quality of vfx being some of the vital figuring out elements.
Does something come to your thoughts round sources to assist me be taught Unreal VFX? There’s a spot in what i’ve discovered between foundational/generic stuff and extra technical issues (which I can’t identify trigger I don’t know)