Hey there,
I’m pondering an impact I’m engaged on may benefit from some world place offset, however I want the underside 1/4th of the mesh to not be affected. I’m making an attempt to create a masks , however it appears I’m not connecting the fitting nodes within the materials editor, or not connecting the fitting nodes accurately. May somebody assist me with this?
Thanks prematurely!
Hey, undecided if you happen to’ve obtained the reply however this labored for me!
Setup
The masks I used
Right here is the fabric funtion for a z gradiant in WP.
Right here is an implementation in unreal materials graph.
Hope this helps!