I’m pondering an impact I’m engaged on may gain advantage from some world place offset, however I would like the underside 1/4th of the mesh to not be affected. I’m making an attempt to create a masks , but it surely appears I’m not connecting the proper nodes within the materials editor, or not connecting the proper nodes appropriately. Might somebody assist me with this?
Hey, undecided if you happen to’ve received the reply however this labored for me!
The masks I used
Right here is the fabric funtion for a z gradiant in WP.
Right here is an implementation in unreal materials graph.
Hope this helps!
Thanks Mkhize! The graph I had created was primarily the identical as yours, however that energy node is what I used to be missing to essentially preserve it anchored! Working as desired for me now, too.
Superior info! Your materials is rather more complicated that what I used to be pondering of, however I really like seeing what you probably did. Thanks in your assist!