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New VFX Artist Profession Trajectory


Whats up and thanks for taking the time to learn this!

I’m a comparatively inexperienced (2 years in a big studio) VFX Artist. In that point I’ve completed some gameplay results when individuals want additional assist, however largely my expertise to this point has been in engine cinematics.

Lately there was a possibility to swap over to a Sport Play position, and I’m questioning how individuals round right here really feel the lay of the land is when on the lookout for work down the road based mostly on the place one’s VFX expertise lies. I’m leaning in direction of taking it as a result of I actually like studying new issues in terms of my craft and this could be a wonderful alternative to speed up that I imagine and decide up some new expertise that working in cinematics doesn’t essentially draw on a lot.

I’ve nothing however respect for individuals who do any type of artwork for Sport Play, or Cinematics, however in our firm it appears there may be type of a line drawn between the 2 and it’s important to give attention to one or the opposite. So far as profession trajectory goes I really feel like it’s price whereas taking over new experiences in a Sport Play VFX Artist position, however simply out of curiosity, how a lot do individuals within the trade assume it might affect the attraction of a resume down the road to have minimal Sport Play expertise versus at the least an excellent cut up or extra Sport Play than Cinematics?

Thanks for any insights you may give :slight_smile:


It’s at all times factor to be taught new issues in case your employer is paying for it, hell even when they aren’t paying for it, expertise is expertise.



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I agree with Sam, anytime you’ll be able to be taught one thing new is an effective factor.

The opposite factor that’s good is you’ll discover when you truly like doing in-game FX vs. Cinematic.

It could be that you hate it, it could be that you just prefer it greater than what you’re presently doing. However you’ll by no means know till you strive.

So give it a shot, if it doesn’t work out, and also you wind up hating it, you’ll be able to at all times go to a different studio if want be when you determine you need to give attention to cinematics and the studio you’re now at doesn’t can help you return.

Whats up and thanks a lot for the replies Sam and Jamie, I recognize it!

I really feel the identical method mainly, I feel any alternative to tackle new experiences and totally different issues to resolve on tighter efficiency budgets goes to make a greater artist out of you. I’ve truly actually loved engaged on gameplay VFX when I’ve had to assist different groups out and I definitely wouldn’t say I do know all there may be to learn about cinematics, however I feel I’ve a fairly good basis in that vein of VFX now.

In the end I did start the method of transferring over yesterday, and though it’s a bit anxiousness inducing and I really feel a bit unhappy/unhealthy for leaving my present group who’re superior; logically it’s simply the perfect transfer for me as a VFX Artist I feel. One factor that’s cool about the best way we deal with cinematics is that you just transfer round to totally different tasks, so it’s quick racking up titles you labored on. However I really feel just like the expertise of serving to to construct a sport from earlier on in improvement than when cinematics become involved, all the best way to shipped might be an immensely helpful expertise to have. Sadly it isn’t one thing I can have in my present division.

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