Hey there,
I’m pondering an impact I’m engaged on may benefit from some world place offset, however I want the underside 1/4th of the mesh to not be affected. I’m attempting to create a masks , however it appears I’m not connecting the proper nodes within the materials editor, or not connecting the proper nodes accurately. Might somebody assist me with this?
Thanks prematurely!
Hey, undecided in the event you’ve obtained the reply however this labored for me!
Setup
The masks I used
Right here is the fabric funtion for a z gradiant in WP.
Right here is an implementation in unreal materials graph.
Hope this helps!
1 Like
Thanks Mkhize! The graph I had created was basically the identical as yours, however that energy node is what I used to be missing to actually maintain it anchored! Working as desired for me now, too.
Superior data! Your materials is far more complicated that what I used to be pondering of, however I really like seeing what you probably did. Thanks on your assist!