Thursday, November 30, 2023
HomeVisual EffectsThe right way to map gradient on path for VFX Texture

The right way to map gradient on path for VFX Texture


Whats up, for numerous Alpha Erosion and Smoothstepping functions I typically have to create a “path” and I would like it mapped from black to white by following the trail route.

For “linear” stuff it’s no concern because it’s only a matter of overlaying a gradient with a sure angle, however i’m puzzled relating to how I could make this gradient observe the route of a path.

I’m including a horrible drawing I swiftly painted, in hopes of constructing my query extra comprehensible.

Anybody bought an thought?

P.S: Bonus factors if I don’t have to make use of Adobe Illustrator :sweat_smile: but when there’s a method to do it there, I’m up for it!


Perhaps I misunderstood your query, however so far as getting ready a curve for recreation VFX, you should uv flatten your uv-s earlier than bringing it to a recreation engine.

From this

To that.

Then you definitely use a texture coordinate gradient node within the materials editor like this to get a gradient from starting to finish.

giphy



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I feel you wish to create a gradient that follows a pen curve path?

You are able to do this simply in Illustrator by following this tutorial. Simply do it in black and white.

If you wish to do it in Photoshop I might observe precisely this tutorial utilizing a black background. However once you hit 4:12 do every little thing he says to do within the form dynamics however do it contained in the ColorDynamics as an alternative. Colour dynamics controls the opacity whereas within the video he’s controlling brush dimension inside form dynamics.

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