Wednesday, November 29, 2023
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Level cloud with niagara?! – Actual Time VFX


Hello,
I’m attempting to generate a degree cloud with niagara since the actual lidar information like .las, .laz are very unstable and never very versatile once we need to add some FX to it.
( get some RubenFro model FX)

So, I need to create a degree cloud with niagara.
The most effective resolution i may consider is taking a mesh and spawning a particle on each vertex of that mesh and taking the vertex coloration OR sampling the fabric that mesh makes use of.
So far as I can see I can solely spawn vertecis on skeletal meshes and never static meshes?
and that i cant pattern vertex coloration?

Any concepts how I may obtain good level clouds in niagara and/or spawn them on static meshes or another means on obtain this?


There are just a few methods to do it. Most easy means is to export a degree cloud for Houdini and pattern it with Niagara. However lots of people don’t use the software program, so it is a workflow for all different customary DCC-s.

  1. Set vertex coloration in mesh.
  1. Pattern vertex coloration with unreal materials graph.
  1. Baket to texture with unreal Materials baker positioned in static mesh properties.
  1. Right here is the feel.
  1. In Niagara pattern the static mesh location and use that location to samplet the feel. Use moduls Static mesh location, Pattern texture and Shade.

Hope it helps!

giphy



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