Howdy!! I’m a junior VFX Artist searching for enhance my expertise That is my first time collaborating on this occasion. Let’s do cool stuff!!
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I’ve simply imported the animation and my RBD simulation in to the scene, I’m utilizing Unity and Houdini till now. Subsequent step is collect some references for the path and affect
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I’m beginning with the path shader, and makig some exams with shapes. I’m aiming in a Darkish magic/Arcane energy.
I’m fairly proud of the path, now I’ll transfer on to the affect. Additionally I added a bit of distortion to provide it extra affect. I’ll take care of higher sync later
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Simply thought it will be cool reuse the slash materials with a spiral mesh within the sword
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Added the impacts, I believe it’s lacking some smoke/mud, so let’s do it!